We are rapidly closing in on the release date for Acts of War: Aftershock, and this week, Mike Ryan, publications director for Privateer Press, interviewed me about writing the book. So, here’s Mike’s interview questions and my answers.
MR: How do you feel the relationship between Stryker and Magnus changes in Aftershock compared to where they were in Flashpoint?
AR: The book begins with the two of them reluctantly accepting they must be in each other’s lives (and way). Magnus has accepted his demotion to major and Stryker has done what he can to get Magnus out of his hair while still trying to get some use out of him. Stryker doesn’t trust Magnus at all, and Magnus believes Stryker is an idealist, which, in his opinion, makes for a poor leader. Not exactly a great place to build trust and cooperation, you know?
As events in the book unfold, an understanding develops between the two. They must face facts: sometimes the other guy’s approach is the correct one. This is a bitter pill to swallow, but it does create a foundation where they can work together for the good of Cygnar.
MR: The introduction of Ashlynn d’Elyse to the novel adds a new element to the series, yet she is not exactly eager to work with our heroes. How did you approach getting into her character?
AR: Ashlynn blames Cygnar, at least in part, for the fall of Llael during Khador’s initial invasion. Though Cygnar had good reason to withdraw its forces—their own territories had become vulnerable—they left what remained of the Llaelese military in a bad way, all but assuring a Khadoran victory.
Now, Cygnar has marched back into Llael to “liberate” the country and place the long lost heir of King Rynnard di la Martyn on the throne, an, heir, mind you, that is currently betrothed to the new king of Cygnar. To Ashlynn, this simply looks like a power play, like a young king trying to expand his territory through a combination of political marriage and military strength. When the book begins, it’s difficult for her to see Stryker’s force as little more than another invading army, and, hey, who could blame her?
That’s where I started with Ashlynn. She’s angry, bitter even, that her country has become an arm-wrestling match between Khador and Cygnar. She’s been fighting tooth and nail to keep the Resistance going and kindle what hope remains to the Llaelese people. She’s seen friends and family die, had to make alliances that could prove disastrous in the future, and she’s running out of men and resources. Of all the characters in the book, she has the most to lose and few reasons to trust those claiming to be her allies. That anger drives her in a lot of ways, pushes her to keep fighting even when it seems hopeless, and our heroes have a lot to prove if they want to win her as an ally.
MR: Readers who are fans of Khador are going to be pleased to see their faction well represented in Aftershock. What are the challenges of shifting to the Khadoran point of view in a book that is focused on Cygnarans as the heroes?
AR: The main challenge is to present them as antagonists but not necessarily villains. Khadoran leaders like Supreme Kommandant Gurvaldt Irusk and Assault Kommander Oleg Strakhov are not evil men; they’re not the monstrous inhuman horrors that run the show for Cryx or Legion. It was important to make sure they came across as soldiers first, men whose loyalty to their country is just as fierce as our Cygnaran heroes. Of course, from the Cygnaran point of view, the Khadorans take actions that are villainous or even cruel, but when we jump into the Khadoran POV, you see a different perspective, one that makes these action justified and even necessary from a Khadoran viewpoint.
MR: You clearly enjoy writing battle scenes–they are among the very best scenes in the book. How do you choreograph a big battle compared to an individual one-on-one fight?
AR: I do like writing battle scenes, especially in the Iron Kingdoms. I mean, you got multi-ton warjacks duking it out, warcaster flinging spells and steel, not to mention armies clashing in battles of truly epic scope. In other words, there’s a lot to work with.
The one-on-one duels are like chess matches, where each fighter matches wits and skill against the other, looking for the tiniest opening to exploit, or, in the case of Ashlynn d’Elyse, just straight-up owning anyone dumb enough to cross swords with her. These battles are almost always from a single POV, and the characters’ personalities, backgrounds, and, of course training dictate a how they fight. Here, I tend to get more detailed with specific techniques, weapons and armor, and how these things affect the outcome of the duel.
In a big battle, there is always an element of chaos. It might be controlled chaos, and the generals and leaders of clashing armies are certainly looking for tactical advantages to exploit, but with so many men and machines on the field, no one can see or know everything that is happening. When I write big battle scenes, I like to jump from POV to POV, both to get a varied sense of how the battle is going, and to use those quick cuts to highlight that element of chaos and the vast scope of the conflict.
MR: What was the writing process like for you in working on Aftershock? Did you find yourself re-reading Flashpoint to get back into the groove?
The first draft for this one went quicker than the first draft for Flashpoint, and I think a lot of that had to do with how much I needed to establish in the first book. Here, I hit the ground running and got right into the action, right into the meat of the overarching plot for the trilogy.
I reread Flashpoint in its entirety before I started writing Aftershock, just to get into the right headspace, and I always had a copy open while I was working on the new book. I referred to Flashpoint constantly, both as a refresher on the events that led up to Aftershock and to make sure the continuity between both books was correct.
MR: Do you have a favorite scene, a favorite moment, in Aftershock that you are particularly pleased with?
As much as I enjoyed writing the battle scenes, it’s the quieter, character-driven moments that stand out for me. There’s a number of them that come to mind, but I don’t want to give away too many spoilers, so, first, I’ll point to one that’s already spoiled. The return of Sebastian Harrow, where he slithers into the ranks of the Resistance as a spy for Irusk, is one of my favorite moments, and you can read it right here on this blog. There’s no action in this scene, but the gravity of what’s happening, and, of course, the foreshadowing is huge.
Another scene I like quite a bit is the initial meeting between Asheth Magnus, as a representative of the Cygnaran army, and Ashlynn d’Elyse. These two have actually never met in the fiction before and know each other only by reputation, so it was a lot of fun to write that historic scene. This is largely a conversation, but with two legendary warcasters and a fairly tense situation, it’s more than a little dangerous, especially for Magnus, who finds himself at a rare disadvantage.
If you have any additional questions about the book, fire away in the comments section below. I’ll answer as best I can.
If you’ve missed any of the Aftershock articles and updates for the previous weeks, you can find them right here:
Acts of War: Aftershock is available for preorder in print and digital from Amazon, and you can buy and read the first book in the series, Acts of War: Flashpoint, right now.

We’re moving ever closer to the July 12th release of Acts of War: Aftershock, and this week I have another excerpt to share with you (if you missed the first one, you can find it here). This time we’re focusing on a character introduced in Acts of War: Flashpoint, a villainous mercenary named Sebastian Harrow. Formerly one of Magnus’ go-to cutthroats, Harrow betrayed Magnus and nearly crippled the Cygnaran effort to liberate the city of Riversmet. Well, like the proverbial bad penny, Harrow has turned up again, and this time he’s got a very powerful backer.

Free Llael, Rhydden
SEBASTIAN HARROW LEANED BACK IN HIS CHAIR and sipped the watery ale in his mug. He’d chosen a table at the very back of the Crooked Billet’s taproom so he could clearly see the door. There was another exit in the kitchens, but the woman he’d come to meet wouldn’t come from that direction.
The Crooked Billet was the kind of pub that didn’t mind if a man wore his weapons openly, and Harrow’s left hand rested lightly on the grip of the heavy repeater holstered at his hip. He could draw the gun and fire two shots accurately enough to hit anyone in the room faster than most people could draw a breath.
He had reason to be cautious. Although Rhydden was the greatest bastion of the Llaelese Resistance, it had also recently become home to a large contingent of Cygnaran soldiers, an army he had been a part of until a better opportunity had presented itself. He grimaced at the circumstances that had brought him here, that had forced to him take risks with less upside than he would like. He had served Asheth Magnus during the warcaster’s time in exile, had helped the man put his puppet king on the throne, and for this, there’d been promises of wealth and power. Those promises had evaporated the moment Magnus accepted a position in the Cygnaran Army. Harrow hadn’t signed up to be an honest soldier, to bow and scrape and take orders from the likes of Lord General Coleman Stryker, so when a captured kayazy merchant had offered him the chance to explore opportunities from the Khadoran side of the conflict, he’d taken the chance.
Harrow swallowed more ale, shivering at the awful taste of the stuff. The Crooked Billet, like all the pubs in Rhydden—a city overcrowded with Llaelese refugees and far too many soldiers for a man in Harrow’s situation—was short of resources of every kind, including those required to brew something better than the bilge water currently filling his cup.
The taproom was filled with Rynnish and Umbrean citizens, mostly working-class men and women. There were a few men in uniform, both Cygnaran and Llaelese, but their demeanor and their very presence here said they were just grunts, nothing to be worried about and no one who might recognize him from his short time in the Cygnaran military.
The woman he was waiting for, however, was someone to be worried about. By all accounts, Captain Tegyn d’Lowys was formidable; she was responsible for some of the more important espionage work done on behalf of the Llaelese Resistance. He’d gotten her name from his new employer, Supreme Kommandant Gurvaldt Irusk, and his instructions were simple: meet her, convince her he was valuable, and then become part of her organization.
Meeting the Khadoran warcaster and military leader had been a sobering experience. Pytor Aleshko had promised to introduce Harrow to powerful members of the Khadoran military once they reached Merywyn, the largest seat of Khadoran power in Llael. He assumed such men and women would be interested in the information he possessed about the Cygnaran Army and the crate of devil’s gasp he had taken from Riversmet. He hadn’t expected to meet the highest-ranking warcaster in the Khadoran Army, nor had he expected he and his men to be clapped in irons the moment they set foot in the city. It seemed Pytor Aleshko had not forgotten or forgiven the interrogation he had endured at Harrow’s hands, despite Aleshko’s escape from Cygnaran capture.
Harrow had expected to be ruthlessly interrogated and, once he had given all the information he had, to receive the mercy of a bullet. But Irusk had other ideas. He was more interested in what Harrow knew about the Llaelese Resistance than what he knew about the Cygnaran Army, and the Khadoran had made Harrow an offer. He was in need of informants within the Llaelese Resistance, and if Harrow would serve as one, the rewards would be significant. Harrow had agreed, mostly because Irusk had made other, more hostile promises, like there was nowhere Harrow could go where he would not be found, brought back to the darkest hole the supreme kommandant could find, and made to endure suffering he could scarcely imagine. While Harrow had spent much of his life around dangerous men—Asheth Magnus topped the list—there was a calm sincerity in Irusk’s threats that had chilled him deeply. He would take another gamble, serve the kommandant, and try to keep the number of great nations looking to kill him to one.
The door to the Crooked Billet opened, drawing Harrow back from his memories. He’d been given a description of Captain d’Lowys—tall, robust, with short-cropped black hair, and, oddly, a jovial demeanor—and the woman who walked into the crowded taproom fit it perfectly. She wore a slight smile, and the relative squalor of the taproom did not seem to bother her. Her uniform was standard for an officer in the Llaelese Army: breastplate over a padded grey jacket with purple trim, trousers, and high black boots. She was armed with a hand cannon on her left hip and a long, thin-bladed dueling sword on her right.
Captain d’Lowys moved through the crowd easily, offering a polite word to those in her path. She was making a beeline for Harrow’s table—she’d obviously been given his description through one of Irusk’s double agents.
Harrow sat up and removed his hand from his weapon. Captain d’Lowys stopped at his table and stared down at him. Her smile had disappeared.
“Nathaniel di la Torys?” she said, using the name he’d been told to adopt. Her voice was high and appealing, though it still carried the authority of an experienced officer.
He nodded and gestured to the chair opposite him. “I am he, Captain d’Lowys.”
The Llaelese officer moved the chair so it faced the front door, as Harrow’s did, and sat down. “Your name was given to me by a man I trust, a man who says you may be able to help the Resistance.”
“I hope I can,” he said, slipping into the prepared lie. “I wasn’t born here, but this is my mother’s country, and after what I’ve seen in Rynyr…”
She nodded. “Rynyr has suffered under the occupation, as we all have. What did you do there?”
“Mercenary,” he said. Often the best lie contained at least some truth. “Baron Palyn di Mir was hiring mercs, guard duty mostly, but he paid well.”
A slight frown crossed her lips. Whether at the mention of the so-called “Powder Baron” of Rynyr, an enthusiastic Khadoran collaborator, or because many soldiers had no love for mercenaries, he couldn’t say.
“Is that what you’re looking for now?” she asked. “A job?”
“No, ma’am… Well, yes, I suppose, but it’s more than that.” He needed to look naïve here, like he was unsure of what he was doing and what he was offering. He’d done merc-turned-soldier for real, so it wasn’t too hard. “Like I said, I just couldn’t stomach what was happening in Rynyr. I saw some terrible things.”
“And you grew a conscience, Mister di la Torys?” she said. “Just like that?”
She was smart and experienced, and she might have sniffed the lie he was spinning. He looked down at his drink, as if he were avoiding her gaze. “Look, I understand your position. I’m not ashamed of the work I’ve done, and I’ve fought for some right bastards in my time, but, this…this is different.”
“Why? It can’t have been the first time you’ve seen people mistreated by tyrants.” Her blue eyes bored into his.
“It’s not,” he said and looked away. “My surname is di la Torys, and my mother used to tell me that at one time it was di la Martyn.”
Captain d’Lowys threw her head back and laughed. “So you’re royalty, are you? The long-lost heir? You’re too late, you know—some snip of a girl in Cygnar beat you to it.”
“No, I’m not claiming to be related to old King Rynnard. It’s just…” He paused and took another drink, something a man might do if he’s having trouble talking about something personal.
“It’s what?” she said, and he detected a slight hint of interest.
“It was a story she would tell me when I was little, that I was something more than the son of a barber in Ceryl. I stopped believing it when I got old enough to know better, but just the
same, she made me feel like Llael was where we belonged. I never felt at home in Cygnar, and when she died, I left it. I thought the job in Rynyr was bringing me home, and maybe it has.”
“How did your mother die?” Captain d’Lowys asked.
This part he had to get perfect. It was the capstone on his tale, the part that lent credence to his change of heart, his desire to see usurpers and tyrants overthrown. “My father was a brutal man, and he pissed away any money we had on drinking or gambling. When he didn’t have coin to spend on his other pursuits, he’d entertain himself by beating his wife and son. One night, he hit her harder than he intended—or, hell, maybe he did intend it.”
Captain d’Lowys was watching him intently now, listening to his story rather than simply looking for the holes in it. Just a bit more, he thought.
“I was sixteen,” he continued, “and while he was kneeling over, sobbing and trying to wake her up, like he was sorry for what he’d done, I went to his room, took his pistol, and shot the son of a bitch in the back of the head.”
There was a short space of silence between them, and then she said, “Your surname. It’s your mother’s?”
He nodded. She was putting it together, filling in the pieces for him. Almost there.
“What was your father’s?”
“Mrovka,” he said quietly.
She breathed in deeply through her nose and sat back in her chair. “A sad tale, Mister di la Torys. And an interesting one. A half-Khadoran, half-Llaelese mercenary seeking to avenge his mother and forget his father. Is that about right?”
“Something like that,” he said.
“But to hear a sad tale is not why I agreed to meet you. You said you have information that could help us. Perhaps you should get to that now.”
He fought down a smile. She believed enough of his first lie that she might believe his second. He did have information, though it had come directly from Irusk. “I spent most of my time guarding the citadel. That’s where they do whatever they do to keep the volcano from blowing sky-high.”
Captain d’Lowys’ eyebrows’ arched slightly. She hadn’t expected this. “Go on.”
“Well, that citadel had another purpose,” he said. “It’s also a prison.”
The Resistance captain held up her hand and glanced around the taproom, her eyes scanning the business slowly and methodically. When she was satisfied, she leaned in closer. “Continue.”
“The Khadorans are holding someone there, someone important,” he said.
“Who?”
He held up his own hand. “Now, I could tell you, Captain, but you need to offer me something first.”
She shook her head in disgust. “The mercenary again.”
He slammed his hand down on the table, sloshing ale from his mug. “No.” His voice was low. “Did you hear nothing I said?”
The anger was feigned, but it had the desired effect.
“My apologies,” she backpedaled. “What is it you want?”
“I want to fight Khador for the Resistance. I want to make a bloody difference if I can.” He leaned in. “I want you to give me that chance, and I’ll give you the information I have. I’ll tell you who it is they’re keeping in Rynyr.”
The name Irusk had given him meant nothing to him. It was a Llaelese name; that was as much as he understood. But Irusk had said the name would be very important to the Resistance and all but assure Harrow was accepted and placed where Irusk wanted him.
Captain d’Lowys picked up his half-empty mug and took a pull. She grimaced and set it down again. “Let’s go somewhere we can get a proper drink, and then you will tell me what you know.”
“And then?” he asked.
“And then… How do you feel about returning to Rynyr, Mister di la Torys?”
If you have a question or comment about the book or my writing process, ask away in the comments section below. And if you’ve missed the updates for the previous weeks, you can find them right here:
Acts of War: Aftershock is available for preorder in print and digital from Amazon, and you can buy and read the first book in the series, Acts of War: Flashpoint, right now.

We’re twenty-five weeks into the production of Acts of War: Aftershock, and here’s part three of the who’s who and what’s what in the novel. For this final entry, I’ll be introducing some (not all) of the secondary characters in the book. These are not POV characters, but they do play important roles in the novel. The real difference between these characters and our main protagonists and antagonists is they are (mostly) of my own creation.
So, let’s get to it.
Captain Lissa Archer

Captain Archer is a young but extremely capable Storm Lance captain who serves as Lord General Stryker’s adjutant. She’s often in the thick of things, leading the Storm Lances into battle and fighting alongside her lord general. Like many in the Storm Division, she admires Stryker, but her job is also to make sure her CO doesn’t take unnecessary risks, something for which he is, uh, kind of infamous for. She’s blunt, to-the-point, and isn’t afraid to tell Stryker when he’s being an idiot, as respectfully as possible, of course.
Captain Reece Keller

I love mercenaries, and I especially love Steelheads, so with Ashlynn d’Elyse taking a prominent role in this novel, I jumped at the chance to include some of the rough-and-tumble swords for hire. Captain Reece Keller is the head of a Steelhead chapter in Ord, though he’s of Cygnaran descent. He leads nearly a thousand halberdiers and heavy cavalry in the employ of Marshal d’Elyse, and in many ways serves her as an unofficial military advisor (something her actual military advisors aren’t too keen on). He’s a veteran merc with a personality that might be described as charming or grating, depending on who you talk to.
Swift Sergeant Isaac Dane

One of the senior-most field agents for the CRS (Cygnaran Reconnaissance Service), Swift Sergeant Dane is a ranger who has refused promotion to stay active in the field. There are few in the CRS with his degree of field craft, and he excels at reconnaissance missions or hit-and-run style guerilla combat. He is assigned to Major Asheth Magnus primarily to keep an eye on the veteran warcaster and to report to Lord General Stryker if Magnus strays too far from mission parameters. He is a stoic and professional soldier who takes his duty to king and country very seriously. As you might imagine, Magnus is not exactly thrilled to have Swift Sergeant Dane on his staff.
Lieutenant Shamus Brigland

A former pirate who served on the infamous Calamitas under the even more infamous warcaster and privateer Captain Bartolo Montador, Lieutenant Brigand took up with Asheth Magnus when the exiled warcaster worked as a mercenary. When Magnus was pardoned and rejoined the Cygnaran military, Brigland followed and received the rank of lieutenant in the Trencher Corps. He is devoted to Magnus but has eagerly taken to his new life as a soldier, seeing it as a fresh start and a way to remake himself as a legitimate warrior after a less-than-legitimate history. As one might expect of a former pirate, Brigland is crass, uncultured, and he’s not exactly a “rule follower,” all traits Magnus finds useful.
Specialist William Harcourt

A field mechanik in the Cygnaran Army, Specialist William Harcourt has only recently joined the Storm Division and has very little combat experience. He is a gifted mechanik, however, and displays an affinity with warjacks that borders on the supernatural. He comes to Lord General Stryker’s attention by demonstrating that affinity with Ol’ Rowdy, Stryker’s infamously cantankerous Ironclad. Harcourt becomes Rowdy’s dedicated mechanik and is thrust into battle alongside the warjack so that he can perform repairs in the field. Harcourt is unsure of himself, but Stryker sees his worth and attempts to bolster the young man’s courage and confidence by testing his mettle in the crucible of battle. If you’ve been following these updates, you know Specialist Harcourt is, uh, even more special than his rank suggests. 😉
Crash & Soldier

Crash and Soldier are a pair of ancient warjacks that have fought alongside Marshal Ashlynn d’Elyse for many years. The two Mules have logged nearly a century of combat time, and as old warjacks are prone to do, have picked up a number of personality quirks. Crash is so named for its habit of charging into combat, eschewing its battle mace in favor of using its own multi-ton body as a battering ram. Soldier has adopted many of the traits of the professional fighting men and women it has served alongside for decades. It generally requests permission from Ashlynn before engaging in any military task, often performing a crisp salute with its mace before charging off to destroy the enemy. Like Stryker and many other warcasters, Ashlynn has developed a close bond with Crash and Soldier and treats them more like the human men and women under her command than expendable machines.
Corporal Horgrum Stonebrow & Sergeant Victor Sharp

One of the first Trencher Express Teams, the duo of trollkin sniper Horgrum Oakheart and his spotter and CO Sergeant Victor Sharp provided ample proof that the new units could be incredibly effective in the field. Horgrum and Sharp were assigned to the Storm Division shortly before Cygnar’s invasion of Llael to bolster Stryker’s reconnaissance efforts. In the past, the pair have worked at counter-sniper operations, though they are excellent scouts as well. Horgrum has been a part of the Cygnaran military for nearly two years and is still unused to the culture and customs of his human brothers in arms. Much to Sergeant Sharp’s chagrin, Horgrum often speaks when he shouldn’t and rarely acknowledges proper military protocol. Despite all this, the trollkin’s fearsome skill with his weapon more than makes up for his lack of decorum.
If you have a question or comment about the book or my writing process, ask away in the comments section below. And if you’ve missed the updates for the previous weeks, you can find them right here:
Acts of War: Aftershock is available for preorder in print and digital from Amazon, and you can buy and read the first book in the series, Acts of War: Flashpoint, right now.

Well, as you can tell by the title of this one, we’re playing a little catch-up. I haven’t been nearly as active with my short story submissions in the past three months, largely because my focus has been on Acts of War: Aftershock, my impending novel from Privateer Press. I haven’t been completely inactive, but these three months are well below my usual submission rate. Anyway, here’s what we’re dealing with.
March, April & May 2017 Report Card
Yep, my submission slump continues and is not helped by the fact that I haven’t sent out many stories over the past three months.
Six rejections for the period, only one of which can be categorized as a “good” rejection.
Rejection 1: Submitted 2/25/17; Rejected 3/19/2017
Thank you for submitting “XXX” to XXX. We appreciate the chance to read it. Unfortunately, we don’t feel it is a good fit for us and we’re going to have to pass on it at this time.
Garden-variety form rejection from one of the pro markets in my standard submission rotation. Not much to see here.
Rejection 2: Submitted 3/13/17; Rejected 3/28/2017
Thank you for submitting “XXX” to XXX, but we’ve decided not to accept it for publication.
We appreciate your interest in our magazine.
Another standard form rejection from a pro market. This is the first time I’ve submitted to this magazine, largely because they primarily publish fantasy and sci-fi, and I primarily write horror. I recently finished an urban fantasy story that fit the bill, though, so I took the plunge on a new market.
Rejection 3: Submitted 3/29/17; Rejected 4/9/2017
Thank you for submitting “XXX” to XXX, but we’re going to take a pass on this one.
Yet another standard form rejection, this time from a pro audio market. This is the same story from rejection two, by the way.
Rejection 4: Submitted 3/19/17; Rejected 4/16/2017
Thank you for your interest in XXX. Although we enjoyed reading your story it is not the right fit for our magazine. We hope that you can place it elsewhere. Please feel free to submit to us again when we reopen our submissions.
This is a form rejection from a fledgling market, so I don’t have enough experience with them to tell if this is standard or higher-tier. It has some of the trappings of a higher-tier rejection–enjoyed reading, feel free to submit–but you never know if those statements are sincere or simple niceties until you have more rejections to compare. At this point, I’m going with standard form rejection.
Rejection 5: Submitted 3/20/17; Rejected 4/26/2017
Thank you for submitting “XXX” to XXX. Unfortunately, it doesn’t quite meet the needs of our podcast.
This is a form rejection from another pro audio market. The story is a reprint submission of one of my more well received horror stories, and I was champing at the bit waiting for the rights to return to me so I could submit it to this particular market. I really thought it would be right up their alley, but, as you can see, that wasn’t the case. Please don’t take this is a complaint or a criticism of this market’s selection process or their editors’ tastes; it isn’t that. There’s nothing even approaching a guarantee in publishing, and sometimes your instincts on where to submit a story can be a little off or just flat wrong.
Rejection 6: Submitted 5/19/16; Rejected 5/22/2017
We have read your submission and unfortunately your story isn’t quite what we’re looking for right now. While we regretfully cannot provide detailed feedback due to the volume of submissions, we thank you for your interest in our magazine and hope you continue to consider us in the future.
Finally, a tiny ray of sunlight into the black void of submission purgatory. This is a higher-tier rejection from a pro horror market for a brand new story, one that I think has real legs. Getting this higher-tier rejection from one of the toughest markets in the biz is a good sign, and I’ve since fired it off to another pro market. Those of you who have followed my blog for a bit or who submit horror stories on a regular basis will no doubt recognize this rejection and the market from whence it came.
One “other” for this period, a further consideration letter.
Further Consideration 1: Submitted 2/25/17; Rejected 3/19/2017
Thank you again for your submission. We really like this story and would like to add it to our short list, if that is okay with you. We will have the final decisions by July 1 at the latest. Let us know!
This is a new semi-pro magazine that publishes “extreme” horror. I sent them the only story I have that really fits that bill, a story that’s been on the cusp of publication before. This is good news, and unlike rejection five, where my submission instincts were a little off, it looks like I might have paired the right story with the right market/editor here. We’ll see. I certainly have a barrel full of rejections that arrived after a nice letter like this. 🙂
Okay, we’re all caught up. I’ll start doing these monthly again in July. Now, tell me about your recent submission triumphs and woes in the comments.
Week twenty-four and part two of the who’s who in Acts of War: Aftershock. This time we’re talking about the secondary POV characters, which are the antagonists for the novel. We get inside these characters’ heads but to a more limited degree than the primary POV characters. That’s not to say they aren’t important. Quite the opposite. In many ways these characters drive the story, forcing our heroes to make incredibly tough decisions that will echo into the next book and beyond.
Khador fans will certainly recognize these names, and once you read the novel, I think you’ll agree they’ve done the Motherland proud.
Supreme Kommandant Gurvaldt Irusk

Supreme Kommandant Gurvaldt Irusk was born to make war. Irusk’s meteoric rise to power is the product of sheer determination, devotion, and strategic brilliance. His instinctive grasp of tactics allows him to see weaknesses where others do not, his commanding presence inspires his soldiers to greatness, and his innate magical capabilities enable him to exploit every situation to the utmost. His accomplishments have inspired a generation of Khadoran officers and made his name known throughout western Immoren.
Perhaps the greatest military genius in the Khadoran army, and arguably in all of western Immoren, the High Kommand has named Supreme Kommandant Gurvaldt Irusk “the empire’s perfect officer.” He exercises absolute control over men and machines in the chaos of battle, and his accomplishments inspire awe and respect in both allies and enemies.
The invasion of Llael cemented Irusk’s reputation as one of the greatest military leaders in history. He began the campaign against Llael with a series of lighting attacks on the nation’s western cities and fortifications in the heart of winter. Not expecting an attack until spring when the traditional campaign season in the Iron Kingdoms began, these early assaults caught Llael completely by surprise. Irusk flawlessly coordinated his subordinate warcasters together with artillery, heavy infantry, and cavalry to win decisive victories against Llael time and time again. His attacks were performed with such speed and brutality that some parts of Llael surrendered without firing a shot.
Irusk is a perfectionist with an icy demeanor that promotes an air of absolute authority. He is devoted to the Motherland and despises the political machinations of men he considers beneath him, and he tends to negotiate in court with the same brutality he displays on the battlefield.
Irusk’s inability to capture Northguard in his initial assault stands as one of the few blemishes on his military record, and the empress’ scathing indictment of his failure shamed him deeply. After a short leave of absence, he returned determined to redeem himself in the eyes of his sovereign. When Irusk marched on Northguard a second time, he did so with the finest army ever assembled by the Khadoran Empire. The Cygnaran fortress fell after a single day, and Irusk personally raised the Khadoran flag over its ramparts. This was one of the highest points of his career.
Since that time, Irusk has endured a number of setbacks including Khador’s failure to secure the Thornwood in the last major clash with Cygnar. He believes this effort would ultimately have succeeded had he been given sufficient time and resources. Instead, the empress deemed the effort too costly and ordered him to withdraw to consolidate the empire’s other gains. While he understands the value of rebuilding Khador’s treasury, he considers the recent invasion of Llael by Cygnar to be a direct result of letting the enemy recoup its losses rather than forcing them to the breaking point. He intends to take whatever means are necessary to crush Cygnar’s recent invasion attempt.
Irusk enters combat with a saber that once belonged to his father, which he had transformed into the fearsome mechanikal weapon he now calls Endgame, a hand cannon, and a stunning array of arcane abilities. Though he is one of the greatest military minds in the Iron Kingdoms and excels at leading vast armies to victory, Irusk does not shirk from entering the fray personally. He is a formidable swordsman and his precise control of his warjacks and his human troops often make him more than a match for his counterparts in Cygnar and Llael.
Assault Kommander Oleg Strakhov

Assault Kommander Oleg Strakhov has spent decades carving a bloody trail through the kingdoms of western Immoren, eliminating high-profile targets and destabilizing opposing forces with well-orchestrated strikes. Strakhov stands as a Khadoran legend. Those who tell of his deeds speak of him as more specter than man, an unseen force capable of accomplishing impossible tasks under cover of night and leaving no evidence of his passage.
One of the most hated and feared warcasters in the Khadoran army, Oleg Strakhov has earned a well-deserved reputation for tactical genius and utter ruthlessness in battle. He is the consummate special-operations soldier and has served Khador for nearly two decades, though the particulars of his missions were only known to a select few until the invasion of Llael. Here Strakhov rose to prominence by eliminating many of Llael’s most competent commanders, including Archduke Alreg Vladirov and his command. The archduke’s removal early in the war was a crippling blow to the Llaelese.
Strakhov’s wartime accomplishments earned him the notice and respect of Kommandant Irusk, who called upon the kommander’s talents to help him create the new Assault Kommandos. Strakhov trained the kommando officers, forging them in his own image and instilling in them many of the tactics and brutal battlefield doctrines that made him so successful in Llael.
Strakhov has also been active in the hostilities with Khador’s greatest enemy: the nation of Cygnar. He led the Assault Kommandos in many battles against Cygnaran forces occupying the trenches surrounding the fortress of Northguard. There his Assault Kommandos were sorely tested but inflicted terrible casualties on the Trenchers opposing them. Eventually, they were instrumental in overrunning Cygnar’s forward positions in Irusk’s final attack on Northguard.
Many of Strakhov’s greatest successes involved covert missions where his improvisational skills were pushed to the limit. Fluent in multiple languages, Strakhov is an expert in operating behind enemy lines. He has performed feats such as disguising himself as a Cygnaran warcaster to gain access to city defenses during the Khadoran attack on Point Bourne. He subsequently infiltrated a Cryxian base to rescue Kommander Alexander Karchev before that revered warcaster could be turned into a weapon against the Motherland. Yet his skill and luck cannot always protect him from the risks he takes. Strakhov lost his eye in a brutal battle of wits and reflexes with Cygnar’s most esteemed gun mage strike team. Strakhov might as easily lost his life, so considers an eye a fair price. This setback only fueled his animosity toward Cygnar and its defenders.
Recently raised to the position of Assault Kommander, Strakhov continues to strike terror in the hearts of Khador’s enemies. Joined by his elite kommando escort and armed with a pair of mechanikal trench knives and a deadly death whisper carbine, Strakhov eliminates adversaries as readily either in the brutal press of melee or with a well-placed bullet from range and cover. He is skilled at using his warjacks and Assault Kommandos in ambushes or strikes against enemy positions, inflicting devastating casualties before the enemy can respond.
If you have a question or comment about the book or my writing process, ask away in the comments section below. And if you’ve missed the updates for the previous weeks, you can find them right here:
Acts of War: Aftershock is available for preorder in print and digital from Amazon, and you can buy and read the first book in the series, Acts of War: Flashpoint, right now.

Here we are in week twenty-three, and Acts of War: Aftershock is in editing and will soon be heading off to the printer. At this point, beyond a bit of promotion, my work on the book is done. So, like I said last week, these updates will change quite a bit and will essentially be sneak peeks, including excerpts, art, and other goodies. This week, I’m going to kick off a three-part series and talk about the characters in Aftershock, broken down into main POV characters, secondary POV characters, and supporting characters.
So let’s get to it.
We’ll kick off this series with the characters through which the story is (mostly) told. These are the heroes and protagonists of Aftershock, and they get the lion’s share of POV time. For those of you familiar with the Iron Kingdoms, these names will be well known to you, for those unfamiliar, well, let me introduce you.
Lord General Coleman Stryker

Stryker is essentially the main character of Aftershock, though he shares the stage a bit more in this book than he did in Flashpoint. The commanding officer of the Storm Division and the highest ranking warcaster in Cygnar, Coleman Stryker embodies the strength and fighting spirit of his nation. At thirty-six years old he is relatively young for such a high-ranking position, but he has been at the forefront of the near ceaseless conflict that has consumed the Iron Kingdoms over the last seven years and has battled Cygnar’s enemies across western Immoren since he began service at eighteen.
Stryker currently leads the invasion force sent to drive Khador from the nation of Llael, and this is familiar ground for the veteran warcaster. He was at the forefront of Cygnar’s efforts to defend its longtime ally when Khador first invaded Llael in 605 AR. Cygnar was eventually forced to abandon Llael to defend their own borders, leaving that kingdom mired in occupation. Stryker understood the need to protect Cygnar first and foremost but saw it as a grave mistake to leave Llael unsupported for so long, a decision which only strengthened Khador. Stryker was himself soon swept up with the grueling Caspia-Sul War against Cygnar’s formidable eastern enemy, The Protectorate of Menoth, a conflict which tested Stryker’s convictions.
Stryker was a trusted advisor and friend to the former king of Cygnar, Leto Raelthorne, having helped this man secure his throne. Fifteen years later, when the king abdicated the throne to his nephew Julius to end a devastating civil war, Stryker found himself an outsider in the new king’s council. Julius sees Stryker as a remnant of his uncle’s rule, a worthy general and weapon in the army’s arsenal but not the king’s champion. Julius put his trust in Asheth Magnus instead, a formerly exiled warcaster who had once supported Leto’s brother, the tyrant Vinter Raelthorne IV, before helping Julius secure his throne. Stryker and Magnus have a long and troubled history and the restoration of a man Stryker still views as a criminal further strains his relationship with the new king.
In battle, Stryker is a fearsomely gifted warcaster and one of Cygnar’s most respected warriors. His soldiers follow him unquestioningly into battle, secure in the knowledge their lord general will be fighting alongside them. With his massive battle blade Quicksilver, he can hew through enemy troops or the armored hulls of warjacks with ease. Stryker commands a host of lightning-based spells and abilities, unique and iconic to the Storm Division he leads. His personal warjack, an aging Ironclad named Ol’ Rowdy, is one of the most formidable warjacks in the Cygnaran Army, and the pair can often be seen leading from the front, bringing destruction to Cygnar’s enemies with blasts of lightning and the shuddering impacts of mechanikal blade and quake hammer.
Major Asheth Magnus

Exiled with King Vinter Raelthorne years ago, Asheth Magnus was one of the most prominent warcasters and battle leaders under Vinter’s despotic rule. He escaped justice during Vinter’s defeat, an event known as the Lion’s Coup, though not without consequences. Prior to that conflict Magnus had taken under his wing a young emerging warcaster named Coleman Stryker, then a member of the Royal Guard. Despite his efforts to guide him, Stryker betrayed Magnus during the Lion’s Coup, joining the cause of the king’s younger brother, Leto. In this fight Stryker severely injured Magnus, crushing his right arm and leg beneath a toppled warjack. At the end of the coup Magnus was offered a pardon but refused, going into exile to lead an armed resistance against Leto, for which he was branded a criminal and traitor.
Meanwhile, Vinter escaped imprisonment and fled into the eastern wastes, promising one day to return. Magnus spent more than a decade plotting against King Leto and working against him whenever possible. Exploiting his military knowledge Magnus became a mercenary warlord. He used his considerable warcaster talents and genius for mechanikal improvisation to muster an army of warjacks and sell-swords, earning coin and gaining allies against Cygnar. His loyalty to Vinter was shaken and then shattered when his former liege returned to the west alongside foreign allies and had the warcaster tortured after Magnus questioned the wisdom of his plans.
The love Magnus once held for Vinter became bitter hatred, ultimately leading to Vinter’s downfall. Magnus had a secret he had concealed: he had found and soon secured Vinter’s bastard son, Julius, and began training the boy to take the throne of Cygnar. When Vinter made his move against Leto, rallying his former supporters, Magnus and Julius led a third army, comprised of the warlord’s mercenaries, which tipped the balance and played a key role in the final battle in this civil war. Fighting alongside Stryker for the first time in many years, Magnus struck the killing blow against Vinter Raelthorne. To avoid further bloodshed, King Leto abdicated the throne and installed his nephew Julius as the new king of Cygnar.
Magnus had no official role in Julius’ court until an heir to the Llaelese throne was found, brought to Cygnar, and betrothed to Julius Raelthorne. Eager to make his mark and seeing a chance to restore Llael and see it eventually joined to Cygnar for his own heirs, the young king order an invasion of Llael to drive out the Khadoran invaders and put his new queen on the throne. He chose Lord General Coleman Stryker to lead this “liberating” army but also brought Asheth Magnus back to the capital and made him a Cygnaran officer once again. Magnus would accompany Stryker into Llael and serve as the king’s eyes and ears.
Magnus is coldly pragmatic warrior, and was infamous for sacrificing troops in battle if he saw a tactical advantage in doing so, and also being utterly ruthless to his enemies. He is cunning, ferocious, and gifted with a military mind second to none. His relationship with Stryker is complicated. While the lord general has nothing but disdain for a man he considers a traitor and worse, Magnus still holds some hope his former pupil might realize the hard truths Magnus tried to teach him when he first recognized Stryker’s gift decades ago.
Marshal Ashlynn d’Elyse

The only daughter of Llaelese noble and renowned master duelist Benoir d’Elyse, Ashlynn d’Elyse was destined to be a great warrior and swordsman like her father. When her arcane abilities manifested, she earned a place at the Royal Arcane Academy, and became one of Llael’s few warcasters.
Her full potential as a warcaster was realized on the front lines when Khador invaded Llael, and she quickly became known among her enemies and allies as a fearsome warrior and battle leader. The execution of her father and many other nobles after the fall of the capitol city of Merywyn only made her more determined and ruthless.
When Cygnar withdrew its aid and Llael fell, Ashlynn fought on, offering her services as a mercenary to fund a growing rebellion. The Resistance has long been a thorn in the side of the Khadoran occupiers, and Ashlynn d’Elyse and her warcaster abilities are behind much of the damage caused by the Llaelese freedom fighters.
When Cygnar invaded Llael to drive out Khador under their new king Julius Raelthorne, the Resistance was not a large part of their plans. Much of this was because of the Resistance’s relationship with the Protectorate of Menoth, a nation of zealots whose interests often put them at odds with Cygnar. Ashlynn resents Cygnar’s invasion of her lands and sees them as little better than the Khadoran occupiers they are attempting to remove, and she largely rejects Lord General Stryker’s aim to be a liberator rather than the leader of an invasion force. She has been here before and has seen the Cygnaran Army abandon her nation to defend its own interests when Khador first invaded Llael in 605 AR. She believes Llael cannot rely on Cygnar if they are to cast off the yoke of Khadoran oppression, so she and the Resistance fight on, against Khador and any who would stand in the way of a free Llael.
Ashlynn is one of the most feared swordsmen in western Immoren, a skill further enhanced by her warcaster abilities and her deadly mechanikal blade Nemesis. She has mastered traditional Llaelese dueling styles and there are few other warcasters who could hope to defeat her in a one-on-one confrontation. Ashlynn is also a gifted military leader with vast knowledge of tactics and stratagems that has allowed her to defeat larger and better-equipped enemies time and again. Ashlynn’s skill, bravery, and devotion to her nation have endeared her to the Llaelese people and especially the desperate freedom fighters of the Llaelese Resistance.
If you have a question or comment about the book or my writing process, ask away in the comments section below. And if you’ve missed the updates for the previous weeks, you can find them right here:
Acts of War: Aftershock is available for preorder in print and digital from Amazon, and you can buy and read the first book in the series, Acts of War: Flashpoint, right now.

A few years ago, I wrote a novelette called “On a Black Tide” for Privateer Press, which was included in an anthology of novelettes called Rites of Passage. Privateer Press has given me permission to post an excerpt from “On a Black Tide” and to tell you that you can download the entire novelette from Amazon for free for the next five days. In addition, Rites of Passage is now available from Amazon in print. The anthology is a fantastic introduction to the steam-powered fantasy world of the Iron Kingdoms and features stories by some great authors, including Douglas Seacat, Darla Kennerud, Matthew D. Wilson, Oren Ashkenazi, William Shick, and some dude who runs a blog about rejection. 🙂
Here’s the cover and back cover text for “On a Black Tide.”
They say the waters of Cryx run black with ancient evil . . .
In the port city of Blackwater, deep in the heart of the Nightmare Empire, life is short and brutal. Murderous gangs rule the streets and surviving to adulthood means being more vicious and uncompromising than those around you. The only hope of escaping the gang-infested streets is to join one of the many pirate vessels that launch raids from Cryx against the mainland.
For Aiakos, a strong yet undisciplined street thug, the opportunity to join the pirate ship Scythe in a trial by combat is the chance of a lifetime. But as he soon discovers, fighting his way onto a Cryxian pirate vessel is only the beginning of the bloodshed.
When the Scythe is drawn into the schemes of the powerful Satyxis Admiral Axiara Wraithbane, Aiakos once again has a chance to improve his station . . . or die trying.
The novelette “On a Black Tide” is a preview of Rites of Passage, a novel-length collection featuring five additional tales about the grueling trials of novice warcasters in the Iron Kingdoms.
Blackwater, Late Summer, 605 AR
Aiakos watched the Scythe limp into port like a great, wounded beast. The thick ironwood planks of its hull were shot through in many places, and the ship sat low—too low—in the water. Its main mast was gone; only a cracked six-foot stub remained where the massive beam had once stood proud and straight. Rigging and torn sails lay in a tangled snarl on the decks. The ropes had soaked up blood leaking from dozens of broken bodies, turning them pink so they looked like great heaps of intestines. The paddle wheel and the steam engines that powered it were intact; otherwise, Aiakos surmised, the Scythe would be at the bottom of the Meredius.
“That’s Bloodbrine’s ship,” Dasko said, pointing his dirk at the lumbering pirate galleon. “Shot to hell and gone, looks like.”
Aiakos nodded. “Just like Baros said. He’s headed for our pier.” He took a few steps down the pier as the Scythe came to a stop and the few men on her deck cast hawsers to waiting sailors on the pier. Once the ship was moored, its surviving crew shuffked down the gangplank. Every one of them bore some injury, mostly deep cuts and bullet wounds, the mark of pistol and cutlass.
“That he is,” Dasko said. “Baros had good information. That’ll earn him a few more coins.”
Aiakos glanced back at the gang leader, who was now worrying a bit of meat from his teeth with the point of his knife. Behind Dasko twenty of their best lads waited, clubs and knives in hand. He and Dasko had run the Quay Slayers for the last five years. They’d both joined the gang as a means of survival. Aiakos had been forced onto the brutal streets of Blackwater at eleven, Dasko at twelve. This was the way of things in Cryx. Once a child was deemed old enough, he was forced to fend for himself. The only real way to avoid death was to join one of the countless street gangs and learn to be as vicious and cruel as everything else in Blackwater.
What remained of the Scythe’s crew had now disembarked, and the captain himself, Grivus Bloodbrine, was making his way down the gangplank. Captain Bloodbrine was tall, gaunt, and hollow-cheeked. His clothes, although of fine make, were spattered with blood and scorched, and he cradled one arm against his chest, bloody bandages shrouding the limb completely.
Aiakos made his way down the pier, pushing through the line of injured sailors leaving the Scythe. Bloodbrine saw him coming and put his good hand on the heavy pistol shoved into his belt. This was how most people greeted Aiakos—with suspicion and an expectation of violence. Aiakos was large and strong, and he’d earned a reputation as a formidable fighter: relentless, uncompromising, and brutally skilled. He approached the captain slowly, his own weapons—a whaler’s harpoon balanced over one shoulder and a long flensing knife at his hip—at the ready but not overtly so.
“And who might you be?” Captain Bloodbrine called out.
“I am Aiakos, second in the Quay Slayers. You’re moored on our pier, Captain.”
Bloodbrine smiled. “Is that so?”
“It is,” Aiakos said. “But your ship is in bad shape, so we’re willing to let you remain here and offer our protection.”
“What would I need protecting from?” Bloodbrine asked, tapping the butt of his pistol with one finger. Behind the captain another member of his crew had come down the gangplank. She wore closefitting leathers and carried a brace of pistols across her chest. She held a gaff pole in both hands, its blade hooked and gleaming. Unlike the other members of the Scythe’s crew, this woman bore only superficial signs of combat—torn clothing and a few scrapes. The fact that she was uninjured meant either she’d avoided the fighting or she was very good at it. By the way she carried herself, Aiakos assumed the latter.
“Aiakos here says we’re on his pier, Nyra,” Bloodbrine said as the woman came up beside him. “What do you think of that?”
Nyra stared at Aiakos with cold, appraising eyes, her face unreadable. “Pay him what he wants. Someone has to watch the ship while repairs are made,” she said, then pushed past Aiakos.
“My first mate says pay you,” Bloodbrine said. His smile soured. “But what if I’ve got twenty fighters waiting in the hold to protect what’s mine?”
Aiakos glanced up at the decks of the Scythe and quickly counted thirty bodies; there were likely more in the hold. Bloodbrine was in a bad position and vulnerable. The pirate captains were certainly a notch up on the food chain over the street gangs, but any wounded beast was likely to attract scavengers. Aiakos took the risk, weighing his words carefully to imply the threat. “You don’t, or some of them would be with you now. We’ll make sure the shipwrights do their work without interruption while you fill out your crew.”
Bloodbrine grimaced and then spat. He knew his vulnerability was obvious, and in Blackwater that meant he was prey. “How much?”
“Twenty gold crowns a day,” Aiakos replied. “I’ll take today’s payment now.” He held out his hand.
Bloodbrine shook his head and dug into one of the pouches hanging from his belt. He pulled out a handful of gold coins and shoved them at Aiakos, who dropped them into his own pouch.
“Good,” Aiakos said. “Have someone here with the next payment tomorrow at the same time.”
“Do you think you could keep them off the ship?” Bloodbrine nodded at something over Aiakos’ right shoulder. He turned and saw a trio of awful figures moving down the pier. The necrotechs were bulbous, fleshy things upon a tangle of metal spider-like legs. They moved toward the Scythe, a small mob of shambling thralls in their wake. The undead masters of necromechanika were always on the lookout for fresh supplies. Word had obviously reached them that the Scythe was, for the moment, a floating abattoir.
Aiakos suppressed a shudder as the necrotechs approached. The undead were part of everyday life in Blackwater, but most of the living stayed out of their way lest they, too, be considered raw materials for the flesh foundries. Some in Blackwater saw undeath as a way to accumulate power and rise in station; certainly the armies and navies of Cryx contained powerful undead, not to mention the almost god-like power of the lich lords who controlled everything. To Aiakos, though, the thought of surrendering breath and blood for the cold eternity of undeath was abhorrent. Worse yet was that many were thrust upon that path unwillingly, robbed of their free will to serve as mindless and disposable cannon fodder.
“No,” Aiakos said and stepped out the way of the necrotechs and their thrall servitors. The rotten stink of their passing made his eyes water and his gorge rise. “They always take what they want.”
Bloodbrine watched the necrotechs clamber aboard his ship, their spidery legs making a dull metallic clacking noise as they scuttled across the main deck. “The shipwrights will be here tomorrow, after they’ve”—he jerked his head toward his ship—“taken what they want.”
Thralls had already begun to drag the dead from the Scythe, leaving bloody smears across the pier. Many of the corpses were in various states of dismemberment, as the necrotechs cut away the burnt and mangled pieces, leaving the choicest bits intact.
Aiakos nodded, then turned and walked back to Dasko. Bloodbrine remained, watching the necrotechs with a scowl. Aiakos felt a twinge of sympathy for the captain, a well-known and powerful pirate now forced to stand by and watch the real power in Blackwater take what it wanted from him.
“What did he say?” Dasko said as Aiakos approached.
“He agreed. Twenty per day,” Aiakos replied.
Dasko smiled and rubbed his hands together. “The lads were hoping for a bit of sport, but I’d just as soon have the money without a fuss. Hand it over.”
Aiakos dug the coins from his pouch, counted out his cut, and passed the rest to Dasko without a word.
“We talked to a few of Bloodbrine’s men as they passed,” Dasko said. “He’ll be looking for replacements. They’re gathering at the Black Hold. Should be quite a spectacle.”
Pirate captains looking to replace men lost in battle often announced their intentions and gathered potential recruits into one of the many fighting pits around Blackwater. There, the poor and desperate would fight one another, sometimes to the death, for a chance at a life at sea. Crewing a pirate vessel was not exactly easy work, but the chance to get off Blackwater and at least have the opportunity to amass wealth and prestige was often considered enough to die for.
Aiakos was no stranger to the fighting pits. He fought regularly, both to earn extra coin and to keep his battle skills honed. His many victories only enhanced his reputation among the Quay Slayers and the rival gangs they often battled. “I’ll meet you there,” Aiakos said and walked past Dasko. He turned and looked at the Scythe. The ship was swarming with activity as more thralls arrived to cart away the dead. Beyond the ship was the Meredius, its waters stretching to the horizon in a flat, grey expanse. To Aiakos the sea looked like a blank slate, pure and filled with untold possibilities. He turned back to Blackwater, grimaced, and pressed on.
If you’d like to read the rest of the story, you can download “On a Black Tide” from Amazon absolutely free for the next five days. And if you dig my little tale of piracy, undead, and general mayhem, you should absolutely check out the other five stories in Rites of Passage, also available in eBook and print formats from Amazon.

Let me start this review by stating that Alien is perhaps my favorite film of all time, and Ridley Scott is my favorite director, so there was a decent chance I would come out my viewing of Alien: Covenant happy with what I’d seen. As a horror writer, I’ve drawn a lot of inspiration from Alien, and I hoped Alien: Covenant would be similarly inspiring.
With that out of the way, here’s the spoiler free part of this review. In my opinion, Alien: Covenant is a good film, not a great film, but a solidly entertaining one that doesn’t shame (much) the truly great movies in the franchise. It has some issues, which I’ll get into in more detail below, but as sci-fi horror goes you’d be hard-pressed to find a better film in the last ten years (one of you will almost certainly remind me of a better one I’ve forgotten). If I had to give it a letter grade, I’d give it a solid B. On a star scale, 3.5 stars out of 5.
Okay, now on to the review proper. I’m going to assume that everyone knows the plot of the film by this point. I mean, there were only like, what? Thirty separate previews of this movie? If you do need a summation of the film’s plot, just head on over to Wikipedia, where you’ll find a good one.
Oh, lots and lots of spoilers ahead. Obviously.
Things I Liked:
Things I Didn’t Like:
So, in summation, Alien: Covenant is a good movie with some effectively disturbing scenes and one terrifyingly original monster that, unfortunately, we’ll probably never see again. In the pantheon of Alien films it ranks third for me, after Alien and Aliens. Admittedly, some of my critiques of the film are based on what I want out of an Alien movie, and I know there are folks who absolutely want to know more about the Engineers and the origins of one of Hollywood’s most famous beasties. So, as with any review, this is one man’s opinion and should all be taken with a grain of salt.
What’s your take on Alien: Covenant? Tell me about it in the comments.
Hey, folks, the book is in editing, so I don’t have the usual update for you. My work on Aftershock is pretty much done save for any questions the editors might have for me as they go through the manuscript. What I do have for you, though, is the first full excerpt from the novel. Yep, no 200-word mini-excerpt this time. I’ve got 2,700 words of Ashlynn d’Elyse action for you.
So, without further ado, let’s head to the city of Rynyr and check in on our favorite Llaelese warcaster.
Rynyr, Occupied Llael
How do people live here? Ashlynn d’Elyse thought as she approached the outer walls of Rynyr and the smothering heat and smoke that poured from the city. Calling them walls was not really accurate, though; Rynyr’s foundation was a deep volcanic chasm, crisscrossed with catwalks and gantries that connected clusters of buildings, constructed on jutting rocky outcroppings or directly into the side of the chasm. The lowest point in the city was still an arduous climb up the side of a mountain where she knew a garrison of Khadoran soldiers awaited her.
The way up was steep and narrow, and though it was wide enough for the battalion of soldiers she’d brought with her to walk three abreast, her warjacks—especially the heavy Mules and Nomads—seemed in constant danger of plummeting from the mountainside. She kept in nearly constant contact with the ’jacks, guiding their steps when necessary.
The Khadorans wouldn’t expect an attack from this direction. The pass was too narrow for a sizable army to assault, but it presented one advantage. Just before the plateau, an enemy would have an unrestricted field of fire if they could lob their artillery high enough. In addition, the canyon walls would prevent the Khadorans on the plateau from returning fire effectively. The angle was wrong, as the plateau hung over the pass, and targeting those on it would mean firing straight down, something multi-ton warjacks and artillery emplacements were not designed to do.
“We’ll be fish in a barrel when we make the plateau, Marshal,” said a tall man in an officer’s uniform standing next to Ashlynn. Major Heward Cocteau had been part of the Llaelese Army before the occupation, and he carried the same rank now that he was part of the Llaelese Resistance.
“We’ll lose some men,” Ashlynn agreed. “But if the reports are accurate, most of the Khadoran troops were pulled to Laedry when they evacuated Rynyr. We should encounter only a small force. And we can hurt them before they can shoot back.”
Major Cocteau pulled aside the thick and water-soaked black cloth he’d wound around his mouth. The fumes that permeated Rynyr were nearly unbreathable. He grimaced but nodded. He was not only a veteran soldier, he’d also been part of the Resistance for a long time. When in the army he’d been a friend of her father’s; Benoir d’Elyse had inspired many to throw off the yoke of Khadoran oppression, and Ashlynn had been following in his footsteps for over a decade. Cocteau was similarly committed to her leadership.
The squat garrison buildings were now visible, their slate grey tops peering over the horizon. Behind them, Rynyr loomed, miasmatic clouds of dust and ash hanging like globs of phlegm in the sulfur-yellow sky above the city. The late summer heat was tolerable, even to soldiers in armor, but it would be like fighting inside an oven once the battle began in the city.
She called a halt and glanced back at the force she was leading: five-hundred infantrymen armed with rifles and short swords, two hundred halberdiers, and two hundred heavy horse armed with blunderbuss and long axe. The horsemen and halberdiers were drawn entirely from the ranks of the Steelhead chapter in Merin. While the Steelheads were good soldiers, she was hesitant to use men not completely loyal to the cause. Yet she and the other leaders of the Resistance had had little choice. Her greatest asset was two squads of Thorn gun mages drawn from the old Loyal Order of the Amethyst Rose. Each was the equivalent of five ordinary soldiers and utterly dedicated to Llael. Lastly, she had her warjacks: two Mules, a Nomad, and a pair of Vanguards. They were old warjacks—in fact, the Mules and Nomad were positively ancient, each more than a century old. Despite their age, all were in good fighting condition.
“Let’s get the Mules up here,” she said to Cocteau. “The Khadorans have to know we’re here, and I want to start shelling those barracks so our infantry can advance under their fire.”
“A sound plan, Marshal d’Elyse,” Cocteau said. “Shall I have the horsemen charge up first to make a hole for the infantry?”
She nodded. “Go pass the order along.”
It sometimes felt strange to give orders to men who had served with her father. She remembered them as larger-than-life figures who had helped begin the rebellion, the military of which she now led. Her warcaster ability and her many victories spoke for themselves, so the men who once followed Benoir d’Elyse now gladly followed her. Major Cocteau was no different.
Cocteau left to dispense her orders, and she reached out to the pair of Mules towering over the column of soldiers behind her. Their minds were old and slow; it was like pushing through a layer of mud to reach their cortexes. They were reliable machines, but the technology on which they were built was nearly two hundred years old, and they lacked the speed and precision of newer warjacks. Still, these two had served her well for many years. She called them Soldier and Crash—the former for a strange habit of seeking her permission to enter combat and the latter because it liked to use its body more than its mace to smash enemy warjacks and the occasional building to pieces.
The two Mules made their way up through the ranks with no small amount of her direct guidance. They were careful, and she could feel a faint trepidation through her connection with them; they wanted to avoid hurting their brothers in arms. The soldiers in their way did their best to move aside, flattening themselves against the canyon wall or ducking between the warjacks’ legs to avoid their passage.
When Soldier and Crash reached her, Soldier brought its mace up to its head in something like a salute. That was a new quirk, though it fit the old warjack’s regimented personality. Crash vented steam in an irritated rumble. She could feel its aggression like an old attack dog kept in its pen too long. It wanted to break something.
Each of the Mules was armed with a primitive cannon that used pressurized steam to launch an explosive projectile. Usually, the range was very short, certainly not enough to reach the Khadoran barracks above them. Given time, though, the steam could be allowed to build and a shell launched farther, but the steam cannon’s primary benefit was that it could lob artillery at a very high angle. She mentally ordered the two Mules to aim their cannons. The steady hiss of building pressure was audible, and Crash’s frustration that it wouldn’t see the carnage it was about to inflict on the enemy was like a hive of bees in her mind.
“Don’t worry, old man,” she said out loud. “Plenty of opportunity for close work ahead.”
The cannons had reached the correct pressure, and she saw a line of horsemen behind the warjacks, ready to advance, all of them veteran mercenaries. They would fight hard, but she’d need to get her infantry up to the plateau as soon as possible to bolster them. Mercenaries would not fight a losing battle.
Fire.
The steam cannons weren’t as loud as traditional cannons blasting powder munitions, but they still made a deep choonk! sound as they released their cannonballs.
She had guided the Mule’s aim with her magic, and the two projectiles sailed high and at the arc she wanted. They were loaded with two pounds of blasting powder each, and when they hit, the resulting double explosions sent shockwaves through the ground.
Screams and shouts from above followed, and now the horsemen moved past the two Mules—there was just enough space to let them through—and up toward the enemy. She pushed Soldier and Crash to fire their cannons again, and two more explosives sailed up and over. She estimated she could get three volleys launched before the horsemen reached the plateau.
She was right.
After the third round of explosions, she heard the telltale clash of steel on steel. The horsemen had made contact.
She drew her mechanikal sword, Nemesis, and held it aloft. “For the Resistance! For Llael!”
She charged up the steep pass, Soldier and Crash pounding along behind her. As she did, she made contact with the rest of her warjacks, the sword-wielding Nomad and a pair of Vanguards armed with guisarme and shield cannons. They were a bit farther back with hundreds of infantry between them. She’d planned it that way: to hit the Khadorans in waves.
Soldier and Crash were excited, as excited as two ancient warjacks were likely to get. They were about to do what they had been built to do, and the likelihood of battle filled them with something akin to joy. They vented steam in long angry blasts as they thundered along.
She made the plateau and saw something she did not expect. There were Khadorans here. Ranks of Winter Guard poured out of the barracks, six squat buildings pressed against the wall of the canyon. Another steep pass rose behind them, this one leading to the city proper.
There weren’t enough enemy troops to hold their position, and they seemed to possess only a single warjack, a Juggernaut that looked to have seen better days, judging by the condition of its hull, which was cracked and warped in many places.
She realized her force outnumbered the Khadorans by two-to-one at least. She’d expected a roughly even fight and had hoped her surprise attack would give her the advantage. But it had done more than that: it had put her in a position to annihilate the enemy.
Ashlynn didn’t stop to wonder at her good fortune. There was still a battle to fight. Ahead of her was roughly a hundred yards of open ground, and the Steelhead horsemen roaring across it turned it into a dustbowl.
The Winter Guard fired their rifles, and she saw horsemen tumble from the saddle. The Juggernaut was controlled by an officer, a man with a black fur hat and a saber. He was no warcaster but a ′jack marshal, directing his machine’s actions with shouted commands and hand signals. The Juggernaut waded into a knot of horsemen, its ice axe glowing bright blue as it simultaneously cut and froze. Limbs snapped off or shattered, as if the warjack were dismembering lifelike ice statues.
That was where she needed to be.
She summoned her magic, the spell runes forming in swirling gold around her sword blade. She directed the spell at Crash, quickening the old Mule’s movement and reaction time with sorcerous augmentation.
“Get him, old man,” she said, directing Crash to do what it wanted to do: to slam into the enemy warjack as an eight-ton battering ram.
She directed Soldier to fire its cannon at the Khadoran buildings. If more enemy were inside, she could delay them from coming out, perhaps even kill or trap them in the barracks.
Soldier’s cannon fired, and the explosive whistled into its target, blasting apart the roof of one of the barracks.
She ran behind Crash, and the Juggernaut’s ’jack marshal saw her coming and began screaming orders. The Juggernaut turned just in time to catch Crash’s armored shoulder in its chest. Sparks and scraps of metal flew in all directions. Crash’s joy reached almost human levels of ecstasy as the Juggernaut slammed backward, trampling a Khadoran soldier beneath it. The enemy warjack did not go down, however, and in a straight-up fight, a Mule was at a disadvantage against a Juggernaut. Not that Crash knew or cared about this.
Ashlynn forced Crash to use its mace, and it reluctantly stepped forward to engage the Juggernaut. Behind her, the infantry had arrived—she could hear Major Cocteau shouting orders and then the staccato rattle of rifle fire.
The Juggernaut’s ice axe smashed into Crash’s hull, nearly severing its left arm and the steam cannon attached to it. She guided the return stroke and crumpled the Juggernaut’s hull above its cortex, knocking it back again.
She needed to remove the Juggernaut’s ’jack marshal before Crash took more damage, but half a dozen Winter Guard stood in her way. That worried her little. She advanced slowly with measured steps, keeping her sword in long point, hilt at shoulder level, blade projecting toward the enemy. She called forth her magic again, and runes formed once more around Nemesis. This time she used the spell on herself, so when she reached the Winter Guard, she was a blur of silvery death. She took one soldier through the throat, pulled her blade free, and slashed open the chest of the man next to him. The Khadorans tried to bring their axes to bear, but they moved as if trapped in thick mud, unable to intercept or ward off her flickering sword. She knocked an axe aside with the strong of her blade, raised her hands high over her foe’s guard, and rammed Nemesis through his chest. She then lunged forward and skewered the man behind the one she’d just killed. The final two Winter Guard gave ground, allowing her to finally reach the ′jack marshal.
The Khadoran had drawn his short heavy saber and was waiting for her. He’s a brave one, she thought. Yet he was at a severe disadvantage; his weapon was shorter and slower, to say nothing of her years of training and her warcaster ability.
Ashlynn drove forward with a thrust at the ′jack marshal’s throat. He knocked it aside with a short crisp parry, binding Nemesis with his heavier blade. It was good form but not good enough. She allowed her blade to be pushed away before snapping Nemesis out of the bind. The Khadoran had been using too much pressure, and his blade dropped for a split second without her weapon to resist it. The opening was small, but she was quick, and Nemesis removed the top half of the Khadoran’s skull in a fountain of blood.
She leaped back, blade up in a defensive guard. Even mortally wounded men could strike one more blow before death claimed them. But she needn’t have worried. The ′jack marshal’s eyes rolled up in his head, and he toppled over.
The battle had ebbed around her. With the infantry and the rest of her warjacks behind them, the remaining Khadoran troops were being slaughtered. There was still that Juggernaut to deal with, however.
She turned her attention to Crash, quickly checking the Mule’s condition through her link with it. It was suffering. Its hull was torn in many places, and it was leaking fluid from multiple ruptures in its hydraulic system.
Soldier had reduced most of the barracks to rubble, and Ashlynn pulled it away to help Crash. Her Vanguards began to pepper the remaining structures with their smaller shield cannons while her Nomad brought its battle blade to bear against the remaining Winter Guard.
Something like concern flowed back through her connection with Soldier, concern for its fellow Mule, which was in real danger. She pushed Soldier into a charge, and the big warjack came hurtling across the battlefield, its mace whistling down with earth-shattering force. The Juggernaut had raised its axe to deliver a finishing blow to Crash, but without a ′jack marshal, it was operating purely on instinct and didn’t see the peril it was in.
Soldier’s mace smashed into the Juggernaut’s head, tearing it off and sending it sailing away. The loss of its head was not fatal to the warjack, though it was now blind and deaf. The Juggernaut stumbled, swinging its axe wildly, cutting in half a Winter Guard soldier not quick enough to get out of the way.
Ashlynn urged Soldier forward and aimed the next blow with its mace at the Khadoran warjack’s chest. The weapon hammered down, crushing the hull and the cortex beneath it. The Juggernaut collapsed to the ground, nine tons of smoking wreckage.
“Good work, Soldier,” Ashlynn said and moved up next to the warjack, taking cover behind its huge frame as she surveyed the battle. It was over; it had been a complete rout.
The remaining Khadorans threw down their weapons and surrendered. Now that the adrenaline rush of battle had faded, she could analyze the situation.
Why was this pass so poorly defended? It was a question that demanded answering before she committed her troops to anything else in Rynyr.
***
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Acts of War: Aftershock is available for preorder in print and digital from Amazon, and you can buy and read the first book in the series, Acts of War: Flashpoint, right now.

Right now, until I put the finishing touches on a few works in progress, I have five short stories in my submission rotation. Most of these stories have been around the block a few times with varying levels of success. Of course, none of them have been published yet, but the responses they have received are an interesting study on what you might expect when you begin submitting your work.
Here are the stories and the responses they’ve received to date.
| Title | Length | Genre | Form Rejections | Higher Tier Form Rejections | Personal Rejections | Short List |
| After Birth | Short | Horror | 4 | 2 | 2 | 2 |
| Akuma | Short | Horror | 3 | 2 | 1 | |
| Fair Play | Short | Urban Fantasy | 2 | |||
| Red Season | Flash | Horror | 5 | 1 | 1 | |
| Set in Stone | Short | Urban Fantasy | 8 | 1 | 4 | 2 |
Here’s a quick summation of each story in the rotation and their performance so far.
After Birth: This is one of my few “extreme” horror stories, though I think it makes that definition by the skin of its teeth, mostly because of the premise more than the content. The responses I’ve received for this one have been good, and it is currently on the short list for one market and awaiting a final decision. Unlike many of my stories, I feel pretty confident about this one, and I think it’ll find a home soon.
Akuma: Fairly good responses so far for this one. The personal rejection included some very good feedback, and I’ll be revising the story soon. It might also get a title change in that revision.
Fair Play: This one is very new, and I’ve only submitted it twice. It’s gotten a couple of form rejection, but that’s a very small sample size, so it’ll be going out again.
Red Season: An older flash story that has received fairly good responses, making a short list and missing publication by an eyelash. It’s one of those stories that requires a pretty specific market, so I don’t submit it as often as I normally would.
Set in Stone: Ah, my lovable loser, and a story that is vying for the title of most-rejected. This story has gotten a lot of feedback, mostly praise, and has made two short lists. It feels a lot like the current rejection record-holder “Paper Cut,” which received sixteen rejections before it was published. Like I said, this story has received a lot of feedback, but most of it has been positive and nothing I could hang my hat on and say, “Ah, here’s what I need to revise.” Like “Paper Cut,” I think this story might be suffering from a rampaging case of right story, wrong market/editor. So, I’m gonna let it continue its historic run, and see if it can hit twenty rejections before all is said an done. After that, maybe I’ll overhaul it or self-publish.
To sum up, I think these stories illustrate the many different responses a story can receive and that rejections don’t always mean there’s something wrong with the story. If my story is making short lists and getting positive personal rejections in the vein of “good story but not right for us,” that’s an indication I need to keep sending it out. Perseverance is key to getting published, and you shouldn’t let three or four, or, hell, even sixteen rejections stop you from sending a story out until it finds a home. This is not to say that some stories don’t need to be revised along the way or even canned altogether, but I think it’s important to get a sizeable sample from multiple markets before you make that decision. In other words, you probably don’t need t go back to the drawing board after a couple of form rejections. What’s right for one publisher may be dead wrong for another.
How many stories are in your submission rotation? Tell me about it in the comments.