November was a very slow month in submission land, but it wasn’t a total bust.
Pretty terrible submission numbers despite the acceptance. November was a rough month in a lot of ways, and I got a little off track with submissions, focusing more on other aspects of my writing. Anyway, I’m sitting at 79 total submissions for the year, and it is highly unlikely I hit 100 for 2022. That’s okay, though. A dozen acceptances has made the year a decent one, and if I can hit 90 subs with another acceptance or two, I’ll call 2022 a marginal victory. Here are more overall yearly statistics via Duotrope.

That acceptance percentage is right where I want it to be. I’ve always said that if you can hit a 10% acceptance rate, you’re doing okay. Anything over that is gravy. Now, this graphic illustrates a problem, and it’s a simple one. If I were to submit more, I’d get more acceptances. Let’s say I doubled the number of subs, but my acceptance percentage stayed the same (which I think it would), I’d be looking at 25 acceptances for the year. That’s pretty damn good, and it’s doable I think. Oh, one quick note. It’s actually 79 subs because one of my submissions in 2022 is to a market, Diabolical Plots, that is not in the Duotrope database.
Just two rejections in November.
Just a couple of garden-variety form rejections last month. Absolutely nothing interesting to show you.
Unless you’ve been living under a rock, then you know that Twitter is experiencing some, uh, difficulties. As such, I am expanding my social media presence to other platforms. If you’d like to follow me elsewhere, here are the best places to do it.
FB Author Page: I’ve started a Facebook author page where I post about my writing. It’s different than what you’d find on the blog here, but I do update daily with microfiction and discussions about writing in general.
Instagram: I’m learning how to use IG as an effective tool for writers. It’s a work in progress, but I’m starting to get the hang of it.
I may look into some other social media platforms like Mastodon and Hive, but the two above plus whatever Twitter is at the moment are sufficient.
And that was November. How was your month?
October was another solid month. Details below.
Although I didn’t send as many submissions as I would have liked, I still managed to nab a couple of acceptances. Two publications (one BIG one) and only two rejections made this a pretty excellent month. I’m at 76 total submissions for the year, which puts me behind pace for my goal of 100. I’d need 12 subs per month In November and December to pull that off. At my current rate and work load, I think I’ll end up closer to 90, and I’m fine with that.
Just two rejections in October.
The only rejection of note was the personal rejection. It came with some feedback that I chose to ignore, and I sold the story on the next submission. This is not to say the editors of the market that rejected the story were wrong or that their feedback was not well thought out. It was the correct feedback for their market and their editorial tastes. Had I made the changes suggested, it would have changed the central theme of the piece, and I didn’t feel that was necessary. The next editor liked the story, and a sale was made. So, the lesson here is that feedback is great, but it has to align with the story you want to tell. It’s okay and, in my opinion, vital to ignore feedback that doesn’t.
Two publications last month. The first was my baseball horror novella Effectively Wild and the second was a flash piece titled “The Death of Me” published by The Arcanist. Links to both below.
And that was October. How was your month?
Before I embarked on the perilous journey of speculative fiction author, my primary writing gig was in the tabletop RPG and tabletop miniature game industries. Though writing material for roleplaying games is a different animal than writing fiction, there are certainly parallels, and I absolutely still use lessons I learned there in my fiction. The best and most useful type of RPG writing I did for that purpose was designing adventures for Dungeons & Dragons, so here are three things I learned from that experience.
1) Outline, Outline, Outline. My first adventure attempts were free-form, and I found that a difficult way to write them. When I started outlining, it became so much easier. A D&D adventure is still a story, with three acts, and each of those acts contains a number of scenes that move the story along. In an adventure, those scenes are NPC encounters and combat scenarios, but they serve the same purpose as far as storytelling goes. They drive the players along a story path. Now, of course, in an adventure, the players are telling part of the story, too, so it’s a collaborative effort, but the bare bones of the story, the outline, is still an incredibly useful tool for the author to map out the story path the players will follow.
Now, when I write fiction, I approach my outlines in a very similar fashion. I use a three-act structure, and each of those acts contains various scenes and story beats that keep me on track when I’m writing. My fiction outlines are longer and more detailed than my adventure outlines were, but they serve the same purpose. I need to build the skeleton of the story before I can flesh it out, and without that structure, I tend to lose my way. Fast.
2) Memorable Characters. As I said above, an adventure is a story, and stories need strong, memorable characters. In an adventure, the players are the star characters. They are the protagonists, but if you want to keep them engaged, you need to introduce NPCs or secondary characters that make an impression. This is often a character who starts the adventure for the players and other NPCs they must interact with , but the most important character in the adventure, in my opinion, is the villain or antagonist. That character, whether they be an evil wizard or a rampaging monster needs to be memorable, it needs to motivate the players to take action and to move along that story path.
When you’re writing fiction, you need memorable character, too. Your protagonist has to be interesting, of course, but those secondary characters need to pull their weight, too. My adventure writing days definitely taught me a lot about that, and I think the biggest lesson was that bit about motivation. In the adventure, you motivate the players to take action. In fiction, you need to motivate the reader to keep turning those pages.
3) Brevity. In a Dungeons & Dragons adventure, you have to get a lot across to the players and dungeon master in a short space. This can be something like read-aloud text that describes a location to the actions and reactions of nonplayer characters and monsters. You also need to give background to the dungeon master, such as the history of the location where the adventure takes place or the backstory for the villain or the monsters that will challenge the players. The DM needs to be able to quickly and confidently relate this information to players, and you, as the writer have to work it in along with all of the mechanical information needed to run the actual game. So, brevity is key, but all of these details still need to be compelling and drive the players through the story.
Brevity is also important in fiction, especially the style of fiction I tend to write. I want to get across a character’s description and personality or set the scene in an important location in as few words as possible so I can do what I do best: dialogue and action. However, just like in a D&D adventure, those little details need to be interesting and compelling AND they need to convey important information. If I fail to do that, I’m gonna lose the reader before I get to the meat of the story. This kind of brevity generally more important in the short fiction I write, especially flash fiction, but I tend to be brief with these elements in my long form fiction as well. That said, It might not be as pivotal to other authors.
So, that’s what I’ve learned from my adventure-writing days. Thoughts about my lessons learned? I’d love to hear them in the comments.
If you’re curious about the adventures I’ve written, here are some of my best, in my humble opinion.
November is on the horizon, and that means thousands of writers are preparing to jam out 50,000-word novels in a month as part of NaNoWriMo. I’ve never done an official NaNoWriMo, but I keep meticulous records of how much I write per day when drafting a novel. I thought it might be interesting to look at the first draft timelines for four of my novels and see how they stack up against the NaNoWriMo pace.
These numbers and dates are for first drafts only. For the first three novels, there were, of course, revisions that added months to the whole process. (There are revisions on the fourth as well. I just haven’t finished them yet.)
This was the first novel I wrote for Privateer Press. The first draft took me about two and a half calendar months, which I think is a good pace. My goal was to write 2,500 words, five days per week. I fell short of that and ended up writing a bit over 2,000 words per writing day. The closest I came to NaNoWriMo production was between the dates of 1/4/16 and 2/2/16, where I produced a total 42,897 words.
I started the second Privateer Press novel almost exactly a year after I started the first and finished in just under two calendar months. This first draft of Aftershock was longer by some 13,000 words than Flashpoint, and my average output per day is correspondingly higher. My goal this time was 2,000 words per day, five days a week, and I accomplished that for the most part. I did pull off what would be an official NaNo with this novel, writing 50,006 words for the first 30 days between 12/12/16 and 1/10/17. I wrote 22 days of those 30, and averaged 2,273 words per writing day.
Late Risers
Late Risers is the first novel I wrote without a deadline. It took me roughly four months to finish the first draft, but I took almost three weeks off right in the middle of that period. On the days I did write, I was productive, and managed almost 2,000 words on average. Compared to the Privateer Press novels, this one took a long time, but I don’t think four months is unreasonable for a 92,000-word first draft. I didn’t get anywhere close to NaNo-ing on this book. The best I managed was the last 30 days, where I wrote just over 31,000 words.
Hell to Play
The last novel I finished is called Hell to Play. I wrote this one during the first months of the pandemic, mostly so I’d have something else to think about. The pace of this novel is pretty much my ideal. I wrote 90,000 words in almost exactly three months. Interestingly, I produced less on a day-to-day basis with this novel than any of the others, managing, on average, just over 1,600 words on the days I did write. This novel is currently in revision, and I hope to have it ready to go by the end of the year. There was no NaNo-ing on this novel either, but I did write almost exactly 30,000 words every 30 days.
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As I said, I’ve never done an official NaNoWriMo, but I was curious to see if I’d unwittingly pulled it off. Looks like I have, once, but I’m much more comfortable around 30,000 words per month. That feels like a good fit.
Don’t get me wrong; I think 50,000 words in 30 days is an awesome goal to strive for, and the motivation and sense of community NaNoWriMo promotes is fantastic. Maybe I’ll give it a try this year. I do have some monster baseball novellas I need to write. 🙂
Are you doing NaNoWriMo this year? Thoughts on 50,000 words in 30 days? I’d love to heart about it in the comments.
September was a pretty good month on a number of fronts.
I sent a solid number of submissions out in September. Those nine subs bring me up to seventy-on for the year, which puts me within reach of my goal of one hundred. One acceptance and a couple of publications make it a pretty good month. Six rejections is not that many, though one of them was a real heart-breaker. The publications were both flash fiction pieces, but they’re two I’d been trying to sell for a while, so it was nice to find them a home.
Six rejections in September.
Most of the rejections were of the form variety, but one was a final-round sort of thing. That particular story has received a lot of them, and I discussed my changing perception on these kinds of rejections earlier this week. You can check that out here.
Two publications last month. My story “Hunting Snowmen” was published at Radon Journal, and “The Woman in the Moon” was published by my old pals at The Molotov Cocktail. You can read both by clicking the cover images below.
My baseball monster mashup novella Effectively Wild releases this month on the 15th. In the meantime, you can preorder it in print and e-book. If you do pick up the book on preorder or when it releases, be sure to leave a review and help me out with the pesky Amazon algorithms. 🙂
And that was September. How was your month?
I have reached a point in my writing career where the majority of short stories I write accumulate further consideration and close-but-no-cigar rejections from pro markets. I have three stories circulating at the moment, each with a minimum of three such rejections. In this post, I’m going to talk a bit about this particular brand of no, what it might mean, and how my perception of it has changed over the years. As always, this is NOT an attempt to call out publications or editors or anything of the sort. This is one writer attempting to read the literary tea leaves and divine what he should write and how/where he should submit it.
First off, let’s see an example of the kind of rejection I’m talking about.
Thank you for sending [story] to [publisher]. Unfortunately, this story wasn’t a good fit for us. Choosing stories is a subjective process, and we have to reject many well-written stories. Please note that we do not accept revised stories, but we wish you the best in finding this one a good home, and we look forward to your next submission.
Our Associate Editors enjoyed this story, and the Assistant Editors liked it enough to hold it for a second look, but ultimately the competition was too strong this month. About 5-7% of submissions reach this stage.
[Specific praise and feedback for story]
This rejection is typical of the type I’m talking about. It starts with boilerplate rejection language, then tells you how far your story made it through the process, and, finally, the editor will often provide a little feedback. I left that off because, as usual, I’m not trying to identify the publisher, story, etc.
Now let’s talk about what we can learn from this rejection and others like it.
So that’s what we can learn from these types of rejections, and those things remain true. That said, my perception has changed from viewing them as a universally good thing to one that leaves me a little disheartened. Here’s why.
I’m not trying to be a downer here, and I know I’m supposed to be the guy that laughs in the face of rejection and carries on. I’m STILL that guy, but I’m also a human writer trying to figure out how to reach the next level and the one after. In other words, I am not immune to the rejection blues. I thought I’d talk about this particular issue because it’s different than just receiving piles of form rejections. (I’ve been there, too.)
I’m not giving up, of course. I’m just thinking (and feeling) out loud, and my focus is now on figuring out this particular puzzle. When I do, there’ll be a much more positive post to follow. 🙂