Before I embarked on the perilous journey of speculative fiction author, my primary writing gig was in the tabletop RPG and tabletop miniature game industries. Though writing material for roleplaying games is a different animal than writing fiction, there are certainly parallels, and I… Continue Reading “Three Things I Learned from Writing RPG Adventures”
November is on the horizon, and that means thousands of writers are preparing to jam out 50,000-word novels in a month as part of NaNoWriMo. I’ve never done an official NaNoWriMo, but I keep meticulous records of how much I write per day when… Continue Reading “The Accidental NaNoWriMo”
A blog topic I keep coming back to is analyzing the first lines of my flash and short stories. As before, all this comes from the essay written by Stephen King called “Great Hookers I Have Known” in his now sadly out-of-print collection Secret… Continue Reading “The Hook Up: Yet More Fun With First Lines”
Today, I’m going to talk about writing media tie-in fiction for tabletop gaming companies. I actually know a thing or two about that because I’ve worked both sides of that particular fence. My last position in the industry was as a managing editor for… Continue Reading “Three Things I Learned About Writing Media Tie-In”
A common topic in writerly circles is whether or not authors should read bad reviews of their work on Amazon, Goodreads, and elsewhere. Just for clarification, when I say bad review, I mean a one- or -two-star review, though I know some might consider… Continue Reading “Should You Read One-Star Reviews?”
Something I’ve been thinking about a lot lately is talent. Specifically, writing talent (obvs). A lot of this comes down to my specific version of impostor syndrome, which says, “Yeah, you’re good, but you’re not good enough.” Impostor syndrome is a real asshole, huh?… Continue Reading “Good, but Not Good Enough”