Today on Aeryn’s Archives I’m doing something a little different. Instead of looking at a single piece of work I published, we’re gonna look at, uh, all of them. Some of you may have noticed the professional credits page on the blog, but it’s honestly not something I expect folks to read. In fact, it’s mostly for me, a place where I can keep track of everything I do. Sure, it gets a few views now and then, but it’s just a boring list of I wrote this, edited that, and produced this other thing.
Anyway, I rarely talk about my writing history/career as a whole because, well, I’ve done a lot of different things that don’t fit neatly together. This seems like a decent way to approach the plurality of my professional writing experience in a way that’s somewhat succinct and hopefully not as dreadfully dull as looking at a pages-long list. 🙂
If I did my math right, I have 280 distinct writing credits. That’s 280 things my name appeared on/in alongside the word author or designer or whatever. Now, this comes with a couple caveats. Not all of this is fiction, and some of it is self-published. So anyway, let’s break this down into three categories.
When I say fiction, I mean fully narrative fiction. It’s kind of a weird distinction to draw because a lot of my game design credits are fiction(ish), but they have that historical documentary vibe, which I consider a slightly different beast. Anyway, these 108 credits run the gamut between short stories, flash fiction, microfiction, and longer works like novels, novellas, and novelettes. Oh, and a handful of them are co-author credits. I’d say about half these credits are things I published with Privateer Press before and after my tenure there and fall under media tie-in. The others are all mine, the short stories and whatnot you see me talk about on this blog.
Game design is a broad term, and I use it here to describe any non-narrative writing in service to a tabletop roleplaying or miniatures game. This category includes things like Dungeons & Dragons adventures I wrote for companies like Goodman Games and Wizards of the Coast, game material for WARMACHINE and HORDES, the principal tabletop miniature games produced by Privateer Press, and, finally, a whole bunch of history-book-style articles exploring the various IPs of the games I worked on (mostly the Iron Kingdoms). Like above with fiction, a handful of these are also co-authored.
Now, as I said before, some of these credits are fiction(ish), and some folks might consider something like the voice-y Gavyn Kyle articles I wrote for No Quarter magazine as fiction. That’s cool, and I wouldn’t put up much of an argument, really, but to me they fit more comfortably under game design.
Finally, we have the digital gaming supplements and adventures I wrote and produced under my own little RPG company Blackdirge Publishing between 2005 and 2010. All these supplements are designed for use with Dungeons & Dragons, either 3.5 or 4th edition. Running this little “company” was a good experience, and I learned a lot from it. I separated these out because they’re somewhat different than the other work I’ve done and I acted as author, producer, and publisher all at once. Most of these are micro-supplements, just a few pages long. I did produce a handful of longer ones, though rarely more than 30 pages or so.
So there you have it. My writing bona fides, such as they are. Of course, I also have a bunch of editing and production credits, but those are even less interesting than the writing credits. 🙂