In the previous post, I discussed the last nine years of my short story submissions and presented data about the number of submissions, rejections, and so on. A friend of mine (Hi, Jared), however, wondered about the overlap between my short story submissions and my previous career in the gaming industry. It’s an interesting question because between 2012 and 2016 I was publishing in both the gaming industry and the broader speculative fiction market. So, I thought it might be fun to take a look at those years and see what they tell us.
First, lets look at where I published during these years.
Privateer | RPG | Other | Total | |
2012 | 31 | 2 | 0 | 33 |
2013 | 12 | 2 | 0 | 14 |
2014 | 13 | 0 | 4 | 17 |
2015 | 10 | 0 | 4 | 14 |
2016 | 9 | 0 | 9 | 18 |
You can see the number of writing credits I had during these years, but let me elaborate on what each category means.
Clearly, 2012 was a busy year, and I can’t even recall why. The following table might shed some light on that, though, as it reveals the types of projects I was writing.
Gaming | Flash | Short | Novella | Novel | |
2012 | 28 | 0 | 2 | 3 | 0 |
2013 | 8 | 0 | 5 | 0 | 1 |
2014 | 5 | 2 | 9 | 1 | 0 |
2015 | 4 | 3 | 4 | 3 | 0 |
2016 | 4 | 5 | 8 | 0 | 1 |
Like the previous chart, I’ll give you some definitions.
The number of strictly gaming-related articles I was writing dropped off sharply after 2012, and after that I primarily wrote fiction for Privateer Press. Additionally, those fiction pieces became longer and longer as time went on. The novel in 2016 was my first full-length novel written as a freelance contractor for Privateer Press. Two more would follow in 2017 and 2019.
Those were certainly busy years, and I’ll admit I frequently miss them (and the people I worked with). Opportunities have arisen over the last five years to write more gaming-related material, and while I’ve taken a few of them, my focus now is my own writing. I can tell you that the years I spent with Privateer Press (and with Goodman Games before that) taught me a lot about writing, editing, and publishing, all of which has given me a firm understanding of how publishing works, from the nuts and bolts of putting a book together to marketing said book. I’m very grateful to have had those opportunities.
Obviously, I have not included the years before 2012 when I worked solely in the gaming industry. I think the overlap of what I did then and what I do now is more interesting. That said, my gaming career could be the subject of future posts.