2025 Writing Goals Bingo

This post is a little late in the month, but I thought I’d share my writing goals for the coming year, which are admittedly ambitious, and then show you a fun way to track writing goals in general. The main thrust of those goals is putting a greater emphasis on both writing and submitting short stories. This doesn’t mean I’ll stop working on or querying long-form fiction, but in the last couple of years, that’s been almost my entire focus (along with a lot of freelance work), and I want to get back to what is, honestly, my first literary love. So what does a greater emphasis on short stories look like? Let me show you!

As I said, my goals are ambitious, so let me outline them here along with a brief explanation for each.

  1. Write one new story per week. I know what you’re thinking. Sounds nuts, right? Well, it is ambitious, but I’ve got a about 1,500 story seeds just chilling on my hard drive in the form of microfiction, not to mention a dozen stories I’ve started but yet to finish (yeah, I’m counting those), so all the ingredients for this bonkers literary confection are there. Not to mention, I already participate in a bi-weekly flash-fiction writing exercise, which’ll net me an easy 20 stories. I’m gonna write a lot of flash, like I always do, but I want to concentrate on longer pieces as well. So far, I’m doing pretty well, and I’ve managed four stories in four weeks. Three of them were full-fledged short stories, with word counts of 3,500, 7,200, and 5,200. The fourth is a flash piece, but I feel pretty damn good about banging out 17,000 words of new stories in my first month. Two of the new ones are already out on submission, too, which brings me to my next goal.
  2. Send 150 story submissions. Another ambitious goal, but not quite as ambitious as 52 new stories. I have, in the past, submitted as many as 119 subs in a single year, so this isn’t a gigantic stretch, especially if I throw 50+ new stories into the mix. I do plan to sim-sub more to pump those numbers up a little, but since I’m a bit of a Boy Scout when it comes to following submission guidelines, I’m gonna have to rely more on just having a fuck-ton of new stories to submit. This works out to about 14 submissions a month. So far, in January I’ve sent ten, but I’m gonna do another round of subs this weekend that should put me over the hump.
  3. Get 24 acceptances. Now we’re getting into goals that are not completely within my control. My record for acceptances in a single year is 19, and an increase to 24 is certainly possible, especially if I can hit my submissions goal. My overall acceptance percentage is about 14%, so if I send 150 submissions, I’d end up with 21 acceptances (theoretically). That means I’m gonna need to hit a 16% acceptance rate for the year. This also isn’t as wild as it might seem. The year I send those 119 submissions, I did indeed achieve a 16% acceptance rate, and I’ve been as high as 21% in a year. Again, much of this is out of my hands, but I can always improve things like submission targeting to increase my chances a bit. All these things considered, I need to get two acceptances per month. I’ve got one for January so far, but this month I’m kind of laying the ground work for what will hopefully be a productive spring and summer.
  4. Make 12 pro sales. Another goal that’s largely out of my hands, but doable, I think. There are a handful of markets that pay pro rates that I generally do well with, so I might be able to net as many as half a dozen pro sales from them. That still means I’m gonna need to crack some new markets, too. Luckily, I’ve already done that, and my first sale of the year was to a big pro market I’ve never published with before, so I’m off to a good start.
  5. Get 100 rejections. If I hit my submission goal, this one is all but guaranteed, as more than 50 acceptances is, well, to put it bluntly, ridiculous. If I hit that aforementioned 16% acceptance rate, then I’m looking at around 126 rejections.

Okay, so there are my goals, and where and why I’ve set them, but how am I gonna track them? That’s the fun part. I’m gonna play Writing Goal Bingo! Check it out.

Yep, there are all my goals broken down into 25 incremental steps, then mixed up so I can play a silly game with my ambitions. What I plan to do is update you every month on my progress and hopefully start filling in squares on the bingo card. Again, I know these goals are VERY ambitious, but I figure even if I only get halfway there, it’s still a pretty good year.

A quick shout out to Lex Chamberlin, one of my fellow Radon Journal authors, who came up with the writing goals bingo card in the first place and shared it with all of us on the Radon Discord server. I have yoinked it for my own uses with their permission. 🙂


So there you have it; my writing goals for 2025. What are your writing goals for the year? Tell me about in the comments, and if you want to play along, go ahead create your own writing goal bingo card. If you don’t have any graphic design skillz, don’t worry. I used an easy-peasy free bingo card generator you can find right here.

Submission Statement: November 2024

And that’s a wrap on November. Let’s see how I fared in the story submission trenches.

November 2024 Short Story Submissions

  • Submissions Sent: 7
  • Rejections: 3
  • No Response: 0
  • Acceptances: 1
  • Further Consideration/Shortlist: 0
  • Withdrawals: 0
  • Pending: 8
I sent seven submission in November, three off my goal of ten, but I’m not unhappy with that total. It gives me 62 for the year, which, again, is a bit off my usual goal, but with everything I’ve had going on this year, getting close to seventy is plenty good. Not many rejections last month, though that number is slightly deceiving as a whole pile of noes showed up yesterday, which, of course, puts them in December by the skin of their teeth. I did receive one acceptance in November for a 6,000-word sci-fi short story, the longest story I’ve sold to date. In all, not a bad month.

Rejections

Just three rejections in November.
  • Form Rejections: 3
  • Personal Rejections: 0
  • Close-But-No-Cigar Rejections: 0
All three rejections last month were the formiest of form rejections, so there’s not a whole lot to talk about. I am getting close to 700 rejections for my career as a short story author. Just need another 25 or so, which I figure I’ll pick up sometime in early 2025.

Acceptances

The one acceptance in November came from Black Cat Weekly, and this is my fourth sale to them. The story is called “Rijal’s Run” and I’ve been describing it as Blade Runner meets a ThighMaster commercial. Kind of a futuristic fitness caper. As I said earlier, this is the longest short story I’ve sold to date. A lot of that has to do with the simple fact that once you get over 4,000 words, the number of markets, and especially the number of paying markets, dwindle quickly. That said, sometimes a story needs to be as long as it needs to be, and I’m glad I found a home for this one.  
And that’s how my November went. Goals for next month are pretty straightforward. I’d like to send out at least eight submissions so I can hit seventy for 2024, and I’d like to finally wrap edits on my novel so I can start querying the damn thing in the new year. Wish me luck. 🙂 That was my month. How was yours?

Micromanagement: 7 Reasons You Should Write Microfiction

I’ve been writing microfiction almost daily for the past five years under the prompted #vss365 hashtag on all the social media sites I currently inhabit, and I’ve blogged about the benefits of tiny tales before, but it’s been a while, and, well, the social media landscape and some of my thoughts on the subject have changed (drastically in some cases). Anyway, I’ve gathered up these old ideas, updated them a tad, and stuck them in a new blog post. So, here are seven reasons I think writers should try their hand at microfiction.

  1. Savage self-editing. One of the best parts of writing microfiction, at least for me, is how it forces you to be utterly brutal and precise with word choice and sentence structure. What I mean is it’s largely an exercise of stripping an idea down to its bare bones so that that only the most vital words remain, and when you do it right, there’s a beautiful simplicity to the piece. Depending on the kind of fiction you write (and how you write it), that’s a skill that translates to longer works, from flash fiction to novels. I tend to have a fairly Spartan style anyway, and I find writing microfiction still forces me to knuckle down and make those hard choices (almost always for the better).
  2. Stretching your literary legs. If you’re writing microfiction based on a prompt like I’m doing, I think you’ll find yourself writing outside your comfort zone a lot. I often find myself dipping a toe into other genres and even subjects approaching lit-fic (hell, I’ve even written a few limericks). That’s maybe not something I would attempt with a longer piece, but with micro I feel like I can experiment a little. That said, I still write a lot about vampires, zombies, demons, and hitmen, but I might try out different premises and setting for my favorite monsters and madmen that I might not in a longer piece.
  3. Story seed generator. Look, it’s pretty difficult to write a complete story around 50 words (it is possible, though), but even if you don’t end up with a perfect micro, you might end up with a pretty solid idea that can be expanded into a longer piece. I’ve written something like 1500 micros at this point, and I’ve developed a number of them into longer pieces. If I actually went back and looked at all those micros—a daunting task—I’m sure I’d find dozens of ideas just ripe for development into flash fiction, short stories, or, hell, full-blown novels.
  4. Easy to share. Obviously, I’m writing microfiction on social media, so every piece is getting shared to the folks who follow me. That’s a big benefit because it’s an opportunity to potentially let a lot of people see my work in easy bite-sized chunks. It has also introduced me to a fantastic group of writers and THEIR awesome work. Let me tell you, there are some supremely talented folks writing microfiction under the #vss365 hashtag (and others), and I strongly urge you to follow those tags and take a look.
  5. New Markets. Believe it or not, there are (many) places to submit your tiny tales. I’ve published three microfictions at these markets (and I really need to submit more). If you expand a bit into drabbles (exactly 100-word stories) and other short forms, there are even MORE markets. Getting published in these markets is pretty great too because most of them share your easily digestible story far and wide, which can bring folks to your blog, get you social media followers, and generally get more folks reading your work. It’s certainly worked that way for me.
  6. Warm Up. Often the very first thing I write every day is my #vss365 microfiction. It’s challenging enough to get the ol’ creative juices flowing and get me nice and warmed up for the day’s writing. It’s like a good long stretch, really, useful on its own and as a complement to writing other things.
  7. Distraction/Validation. Really important at the moment. I’m finding microfiction to be a welcome distraction. It’s a moment I can focus without all the stress, doubt, and worry that comes along with writing longer works, like a novel. Sometimes it’s even cathartic, and I might spin out a microfiction as a way of exorcising the demons to some extent.. Additionally, when I complete and post a micro, I get a nice little boost of confidence. Yeah, it’s a small thing, but I wrote it, finished it, and shared it. That’s not a bad way to begin your day.

So, there you go; seven solid reasons to write tiny. I can honestly say that microfiction has been a fantastic addition to my writing repertoire and has helped me overcome writer’s block, meet an awesome community of fellow writers, and provided me with some excellent story ideas. Well worth the ten minutes (or half an hour in some cases) it takes me to bang out another fifty-word epic about vampires or demons or hitmen or whatever. 🙂

Thoughts on microfiction? Let’s discuss in the comments.

Three Things I Learned as a Staff Writer/Editor

Working as a freelance writer certainly has it’s challenges, but what’s made me an expert at hitting deadlines and producing work to order was the years I worked as an in-house staff writer and editor for a couple of gaming companies. My first gig in that arena was with Goodman Games in 2008, and I worked on tons of RPG material compatible with 4E D&D and got my first taste of editing a magazine, the short-lived but still awesome Level Up. After that, in 2010, I took a job as the editor-in-chief of No Quarter, the in-house magazine of tabletop miniature company Privateer Press. I produced twenty issues of No Quarter, and then, in 2013, I was promoted to publications manager and oversaw both No Quarter magazine and Privateer Press’s new fiction imprint, Skull Island eXpeditions.

So there are my bona fides, but what did I learn from working as a staff writer/editor? How did it shape me and influence the writer I am today? Well, let’s take a look. Here are three things I learned as a staff writer/editor.

  1. Break up the chaos. The Privateer Press offices were extremely busy, with folks coming and going and having conversations and meetings all day long. Not to mention, my duties as the EIC of No Quarter magazine and then publications manager had people visiting my office all the time with questions or updates on projects that often demanded my immediate attention. For me, the biggest takeaway from writing in a busy office, and something I still do today, is writing piecemeal. What I mean is that there was no way I would be able to sit down and bang out 3,000 words in a single go at the office. What I could do was find fifteen or thirty minutes to knock out 250 or 500 words at various times throughout the day. I could do that and stay on task with everything else, and, before I knew it, I’d have my complete article or story. I still do that today, writing in fifteen to thirty minute bursts and tackling other projects in between. I can easily hit 2,000 words or more in a day doing that and still get other things (like blog posts) done as well without feeling overwhelmed.
  2. Don’t hold up the line. When you’re a staff writer or editor, your work is part of a larger whole. Whether that’s a bit of fiction in a core rulebook or an article in the in-house magazine, someone is always waiting on you to do your job so they can do theirs. This makes hitting your deadlines and returning revisions promptly essential. If you don’t, you could delay publishing schedules that at a minimum create stress for your coworkers in editorial and graphic design and layout, and, at worst, actually delay the publication or release of the product. As a freelancer, I have the same mindset, because the rules still apply. That magazine I sold a story to needs those revisions so they that can move forward assembling the issue. Privateer Press/Steamforged Games needs me to hit my deadline on the novella I’m writing (as a freelancer) because they’re going to time it’s release with the release of a new model. If I fail to make those revisions promptly or hit my deadline, there are real consequences for the editor or publisher, and, well, it’s not cool and definitely not professional to put folks in that position. Beyond it being unprofessional, freelancers who don’t hit deadlines, don’t get more work.
  3. You can’t wait for inspiration. If there’s a more fickle force in the universe than creative inspiration, I don’t know what it is. In my experience, there’s nothing more unreliable, and if you wait to be inspired to write, you’re probably not gonna write much. Worse, if your J-O-B is writer, you have to write whether you’re feeling inspired or not. So, that’s something I definitely learned to do in the years I spent as a staff writer/editor. I can usually put my ass in a chair and start writing no matter how awful I’m feeling about the project or my skills as a writer, or, hell, if in the throes of an existential crisis. More often than not, inspiration will show up after I start pounding the keys. Sometimes it takes a couple of sentences, sometimes a whole page, but in the end, when I turn on the inspiration bat-signal, it’ll eventually skulk out of the shadows to do it’s fucking job. This is a very useful skill borne out of the sheer terror of failure and letting people down, and it’s one I’ve relied on to complete just about every writing project I’ve undertaken. 🙂

So, there you have it, three things I learned from my days as a staff writer/editor. My time in the staff trenches was honestly a blast and incredibly rewarding, and the skills I picked up from the various projects I worked on and the excellent creative folks I worked with have proven invaluable to my journey as a writer.

Do you have any experience as creative staff? If so, tell me what you learned about the craft in the comments.

For more things I’ve learned in my writing career, check out these other “three things” posts.

Three Things I Learned from 500 Rejections

Three Things I Learned Writing Media Tie-In

Three Things I Learned as a Magazine Editor

Three Things I Learned from Writing RPG Adventures

Climbing the Impostor Syndrome Ladder

Hey, follow writers, let’s talk about impostor syndrome. You know, that particularly pernicious brain weasel that constantly reminds you you’re not good enough, chewing your confidence and discipline down to the nub until you can barely string a sentence together. It’s a real son-of-a-bitch, and like all of you, I struggle with impostor syndrome on a daily, hell, an hourly basis. But what can you do about it? Sure, can keep writing and try to tune out impostor syndrome as best you can, but I came up with a little exercise that might make it a tad more manageable. It’s called the impostor syndrome ladder. Here’s how it works. One of the worst things impostor syndrome does to me is invalidate my achievements, never letting me revel in any accomplishment because all it wants me to focus on are the things I haven’t achieved. The lie it tells me is if I could just accomplish the next thing, then I’d finally feel good about my writing. So, I’m gonna give it what it wants and list some of the milestones in my career and describe how imposter syndrome told me they weren’t good enough. Follow along; this’ll all make sense at the end. I promise. 🙂

Rung One: If I could just get published. 

It’s 2004, and I’m posting short stories and creations from my D&D campaign on a popular message board. I’m getting noticed by publishers, and one of them offers me an actual paying gig to write for them. I’m gonna get published! Like legit published!

Ooh, look at the author over here, impostor syndrome says. Dude, one publication? That doesn’t mean squat. You need to get published regularly if you want to be taken seriously as a writer.

Well, damn.

Rung Two: If I could just get published regularly. 

it’s 2007, I have dozens of writing and editing credits in the TTRPG industry. I’m even making a decent supplemental income off those publications. Pretty good, right?

Well, not so fastmy guy, impostor syndrome says. We both know those publications don’t mean much unless they get you an actual full-time gig as a writer or editor.

Aw, man. Really?

Rung Three: If I could just get a full-time writing/editing gig. 

It’s 2008, and I have a full-time gig as a staff writer and editor for Goodman Games. I’m living the dream. I’m earning my living writing and editing. That’s great, right?

Hold your horses there, champ, says impostor syndrome. All those publication credits and that fulltime writing/editing job don’t mean a thing if you haven’t been published by the biggest publisher in the industry. Who’s gonna take you seriously?

Goddamn it.

Rung Four: If I could just get published by the biggest publisher in the industry

It’s 2011, and not only am I the editor-in-chief for Privateer Press’s inhouse magazine No Quarter and working for one of the biggest publishers of fantasy miniature games, I’ve also published a dozen adventures and articles with Wizards of the Coast, the biggest publisher of RPG content on the planet. I’m a legit, widely published writer and editor who works fulltime for a fantastic company with fantastic people. Awesome, right?

Sorry, bud, says impostor syndrome. All that game stuff is okay, but you’re not a real writer until you publish more fiction.

Seriously?

Rung Five: If I could just publish more fiction.  

It’s 2014, and I’ve sold multiple short stories to various genre magazines, and even better, I’ve published a lot of media tie-in fiction with Privateer Press as well. So, not only has my game design and editing resume grown more impressive, now I have a bunch of fiction credits to add to it!

Nice job, sport, says impostor syndrome, but we both know you’ve only published short stories with semi-pro markets. Until you actually sell a story to a professional market, what are we even doing?

Sigh.

Rung Six: If I could just publish fiction with a pro market. 

It’s 2015, and I’ve sold a dozen short stories to various markets, including a couple of professional markets. My sale of a baseball vampire story called “Night Games” to PseudoPod is the crowning achievement in my pursuit of professional publication. I’m also now the managing editor of Privateer Press’s fiction line, Skull Island eXpeditions. I’m kinda killing it.

Wow, good going, bro, says impostor syndrome, but, come on; short fiction? Everyone knows real writers write novels, so let’s get busy. 

Ugh, fine!

Rung Seven: If I could just publish a novel. 

It’s 2019, and I’ve published multiple novels with Privateer Press, and I’m working on a novel with my own IP. Holy shit, I’m a novelist! I’m also continuing to sell dozens of short stories to both semi-pro and professional magazines AND publish media tie-in articles and short stories. I’ve got hundreds of writing and editing credits. At this point, I am definitely a legitimate professional author, right?

Ooh, I don’t know, pal, says imposter syndrome. I mean, from what I hear, legitimate professional authors have published novels based on their own IP. Have you done that yet? 

Fuck.

Rung Eight: If I could just publish a novel with my own IP. 

It’s 2024, and I have over five hundred writing and editing credits. I’ve written and published a dozen media tie-in novels and novellas with Privateer Press, over a hundred short stories with various sci-fi, fantasy, and horror magazines, and another hundred and fifty more media tie-in stories. I’ve also published a collection of short fiction called Night Walk and a fun little horror novella called Effectively Wild. I’ve written two novels based on my own IP, one of which I queried and received multiple full manuscript requests, and the other, which I know is a better novel, I’m about to query. I’ve run a blog called Rejectomancy for almost a decade with a loyal following, where I talk honestly and openly about the trails and tribulations of writing and rejection. Dozens of writers have told me how much reading my blog has helped them deal with their own challenges, and I find that immensely satisfying. By anyone’s measure, I am an accomplished professional writer.

Now hang one there, buckeroo, says impostor syndrome. You still need to–

Shut the fuck up.


Damn, that felt good. Now, the reason I wrote out my impostor syndrome ladder is not so that I could wallow in all the things I haven’t done (though the temptation is strong). It’s so that I can see, right there in black and white, all the things I have accomplished and how absolutely wrong impostor syndrome is when it tells me I’m not good enough. At any rung on this ladder, it would have been perfectly okay to stop and say to myself, you know what, I AM a good writer. Of course, some might think that little voice pushing you to achieve more and to grow as an artist is the same thing as impostor syndrome. In my opinion, it isn’t. Those voices are very different. At least in my head. The former feels good, motivating in a positive way, the latter just makes me feel like shit, and I actually can’t write when impostor syndrome is yammering in my ear.

So, if impostor syndrome has you down, try writing out your own ladder (you don’t have to do the impostor syndrome voice). I’d bet real cash money that when you’re done, you’ll have a list of accomplishments you can be legitimately proud of. 🙂

Three Things I Learned from 500 Rejections

Back in 2023, I received my 500th rejection since I started tracking submissions through Duotrope. I’m closing in on 700 now, but that first five hundred was an important milestone. Despite the mountain of no’s, it felt like a real achievement, a rite of passage almost. You see, I wholeheartedly believe that rejections are an unavoidable and even necessary part of the process that make you a better writer and, maybe just as important, toughen you up, so the slings and arrows of this brutal industry don’t slow you down (much). So, let’s take a deeper look at those 500 rejections and see what lessons I learned, or at least the ones that stand out the most. If you’ve followed my blog for any length of time, you’ll have heard some of this before, but a little rejectomancy refresher never hurts, right? 🙂

  1. Rejections aren’t personal. In my experience, this is true most of the time. This is not to say there aren’t terrible editors our there who send awful, insulting rejections to writers, but more often than not, though the language can sure as hell feel personal, it’s usually just boilerplate stuff. I’m not saying that reading those form rejections doesn’t hurt (it does, especially when you first start out), but it’s important to normalize rejection and get to a place where rejection maybe isn’t expected but it certainly isn’t a surprise. I tend to look at rejections like scars. Yeah, they might make you ugly, but they also make you tougher. 
  2. Good stories get rejected. A lot. A mistake I see from a fair number of new authors is giving up on a story after a handful of rejections. Maybe there are writers out there who sell all their stories on the first couple of tries, but that isn’t me, and it probably isn’t you either. A few or, hell, a dozen, rejections doesn’t mean a story isn’t good. In fact, the vast majority of my short stories sales took me double-digit submissions to place. Why? Who knows? There are so many factors that go into a rejection. Editorial taste, bad fit for the magazine, the market recently published a similar story, and on and on and on. Of course, sometimes you do need to pull a story back a revise it if it’s getting nothing but form rejections, but if you’re getting personal rejections and close-but-no-cigar rejections, keep firing that story out there (but see my last point). I’d be willing to bet an acceptance is just around the corner. 
  3. The awful agony of almost. This last lesson(?) is more specific to me and my personal journey as a writer, but it’ll surely resonate with some of you as well. After hundreds of rejections, I honestly don’t even notice the form letters anymore. I no longer look for deeper meaning in them or try to tell which are standard form rejections and which might be higher tier. It just doesn’t matter. What gets me, though, and what I’ve been receiving a lot of over the last few years are the final-round, close-but-no-cigar rejections. Those are tough for a couple of reasons. One, unlike a form rejection that’ll show up in under a week, when you start getting further consideration letters that turn into near-miss rejections, you’re waiting months (sometimes up to a year) for a reply. That long, long wait just ratchets up the disappointment when the no finally comes in. Two, there’s often little feedback on these rejections, other than something akin to “good story, but we’re gonna pass.” Not much you can do with that, and don’t get me wrong; I’m not angry at editors or anything silly like that. No, it’s just me wrestling with the pervasive feeling that I’m so very close to the next level of publishing, where I might start cracking some of those dream markets, but I just can’t quite get there. It’s frustrating, but, it, too, is part of the process, and when I’m feeling more charitable toward myself and not feeding the ever-hungry brain weasel of impostor syndrome, I recognize that all those close-but-no-cigar rejections from top-tier markets are exactly what they appear to be. Progress. 

So, there you have it. Three important lessons I’ve learned from half-a-thousand rejections. I wonder what wisdom the next five hundred will impart. 🙂

What lessons have you learned from rejection? Tell me about it in the comments. 

For more things I’ve learned in my writing career, check out these other “three things” posts.

Three Things I Learned Bout Writing Media Tie-In

Three Things I Learned as a Magazine Editor

Three Things I Learned from Writing RPG Adventures

 

Rejection Whys: Not Ready For Primetime

The reasons for a rejection are myriad and seemingly endless, but the more rejections you get, the better you become at reading the literary tea leaves and divining why the “not for us’s” and “we’re gonna pass’s” are clogging your inbox. In this series, I’ll go over some of the most common reasons, using my own work and rejections as examples, and maybe, just maybe, we can figure out why these editors aren’t blown away by my generational brilliance. 😊 Of course, all of this will be conjecture. You never really know why a story gets rejected unless the editor comes right out and tells you, but that’s so vanishingly rare that it might as well be mythological. (Well, except in this case, but it’s still pretty damn rare.)

Okay, first up is the one nobody wants to hear, least of all me, but it’s absolutely possible that you’re getting rejected because your work is simply not ready for publication. That doesn’t mean it will NEVER be ready, but you might need to work on your craft, or you might need to get some truly objective eyes on your work to bring it up to a publishable level.

But how can you tell through a rejection that your work’s not ready? Kind of a tough one because most editors are just going to send you the same form rejection they send everyone else, pros and amateurs alike. And as much as we might try, you can’t tell much from a form letter. That said, there’s a few ways, you might be able to tell. Let’s look at three of them.

  1. You’re only getting form letters. If a story is getting nothing but form letters after ten or fifteen tries, it’s not inconceivable that at least the story needs to be pulled and reworked before you send it out again. Zero feedback doesn’t always mean the story or your writing needs more polish, especially if you’re submitting to pro markets that generally only send form letters for anything but an acceptance. Still, if you hit double digit boilerplate rejects, it might be time to take a closer look at the story.
  2. You’re getting feedback in your rejections, but it’s a very specific type. What I mean is the editor is calling out nuts-and-bolts writing problems, like a lack of conflict, poor pacing, overwriting, clunky sentence structure, and so on. Now, there is a bit of nuance to these issues, and, for example, what one editor thinks is terrible pacing another might love, so take individual comments like this with a grain of salt. If you’re getting them consistently, though, there may be a problem to address.
  3. The editor just comes out and tells you. Like I said, this is rare, but it does happen, and, well, it hurts when it does. That said, blunt isn’t always cruel, and sometimes an honest appraisal of your work is exactly what you need to progress to the next level. See below. 🙂

So, what does one of those you’re not ready for publication rejections look like? I’ll show you. Here’s one I got for a story called “Rearview” back in 2005. The story had a solid premise, but my writing was, to be blunt, pretty amateurish at the time, and there was no way in hell that story was going to get published. Still, the editor took the time to tell me what was wrong with my story, and as much as it stung, it was very educational. Let’s take a look.

Dear Mr. Rudel,

I’m going to decline “Rearview” It’s not ready for publication.

1) You’ve used words incorrectly, and in redundance.

On the first page, Jacob is not “struggling to discern the distance.” He’s trying to estimate or gauge it. The result would not be a judgment, but an estimate or guess.

Stygian is capitalized. Refers to the River Styx. A monocular glow likely comes from a “single” headlight. Therefore, “single” is redundant.

“object” is vague…be more specific, in all instances in the story. Remember, the reader is going to fixate on this as the source of danger. He needs some details to hang onto.

“he might run afoul of” is unnecessary by implication.

2) The storyline is incomplete. Jacob flees Donna, reminisces of their relationship, is chased by a demon on PCP, and dies. There’s no story here. In a story, by definition, the protagonist changes in some way as a direct result of having experienced the events of the story…and this does not mean being consumed, unless the reason is clear, explicit, and serves a purpose.

In summary: do not overwrite your story. And adjust the storyline. Also, read more. There are lots of good horror short stories out there [we publish them in XXX, XXX, and XXX]. See what other writers are writing, and how they develop their stories.

Hope this helps.

As you can see, the editor pulled no punches here (I mean, that first line is about as brutal as it gets), but for the most part, they were spot on with their criticism. I was using words incorrectly and in redundance, though, to be fair, I might quibble with a few of the suggestions. For example, I think “struggling to discern the distance” is fine. Not great, but fine. The editor’s second point about the storyline, is, again, right on the money, and while I might disagree that a character MUST change in a significant way in EVERY story (especially in shorter pieces), what I had was a long vignette without much of throughline or a satisfying conclusion.

The editor’s last paragraph has maybe the best advice in the entire rejection. I was absolutely overwriting at this point, trying to sound like some half-assed H.P. Lovecraft and generally failing at it. I also needed to read more current fiction instead of just pulp authors from the twenties and thirties, whose styles are perfectly fine for yesteryear but don’t play well with modern fiction (even twenty years ago). As it would turn out, part of my growth as a writer was finding my own voice instead of trying to ape my favorite authors as I was doing here.


Now, some folks are going to read the rejection above as simply rude, and I get that. No one wants to hear these kinds of things about their work, but speaking for myself, this rejection, along with another very blunt, in-person conversation with a pro writer around the same time were painful watershed moments that propelled my writing forward. As an editor myself, I probably would have just sent a form rejection in response to a story like this. That’s not to say this editor was wrong in sending me this rejection, and as much as it hurt, I am thankful they did.

Have you ever got a “not ready for primetime” rejection? If so, and you feel like sharing, tell me about it in the comments.

Aeryn’s Archives: Tomb of the Blind God

I’m in a reflective mood, so let’s look back at my twenty-plus-year writing career and talk about one of my favorite projects. This is another D&D adventure, and while I wrote a fair number of those while I was working in the gaming industry, only one gave me the opportunity to meet an absolute legend of Dungeons & Dragons. So, yeah, let’s go back to a time when I was known as Aeryn “Blackdirge” Rudel (it’s a long story) and talk about Tomb of the Blind God and that time I got to meet and work with (in a small way) the great Erol Otus.

Dungeon Crawl Classics Dungeon Crawl Classics

Back in the dim, misty past of 2009, while I was working for Goodman Games as a staff writer and editor, I was handed a truly awesome assignment. I was tasked with writing one of the special convention adventures that Goodman produced on the regular (and still do as far as I know). This was to be the first 4E D&D compatible convention special, and to say I was excited for the opportunity is a massive understatement. You see, not only was I getting to write a cool adventure that a ton of folks would play at conventions, that adventure would also get two awesome covers. One by the extremely talented illustrator Ben Wootten and another, special edition cover by the man, the myth, the legend, Erol freakin’ Otus. You can see the two covers above. They are, of course, hugely different in style, but I love ’em both. If you don’t know who Erol Otus is, Google it, and you’ll see his work gracing the covers and interiors of dozens of classic D&D books and adventures, like The Fiend Folio, Deities & Demigods, The D&D Basic Set, and many more.

Anyway, since I’ve always been a horror writer at heart, I knew the adventure would be inspired by my love of all things creepy and macabre, and the title popped into my head long before the plot of the adventure was even the barest hint of an idea. Tomb of the Blind God had a real old-school feel to it, which I thought was perfect for the cover treatment the adventure would receive. The adventure itself features a grell (floating tentacle monster) and it’s grimlock servants (think morlocks from The Time Machine) who are trying to wake an elder deity, the titular blind god, from it’s eons-long slumber and, as it would happen, only a band of doughty adventurers stand in their way. Clearly, the adventure draws on a lot of Lovecraftian themes, but it’s primary gimmick is darkness, or more specifically, blindness. The tomb forces the PCs to essentially fight in the dark, nullifying their light sources while enhancing the “eyeless sight” of their enemies. Yeah, kind of a dick move, but fun to write and a blast to play. 🙂

When the adventure was released, most conventions received the Ben Wootten cover, but two specific conventions, KublaCon and DunDraCon, received the special Erol Otus edition. Even better, since both conventions were in California, and not far from where I was living at the time, I was sent to run the adventure at DunDraCon (it might have been KublaCon, but my memory is a little fuzzy). Even, uh, more better, was that Erol Otus and I would sign copies of the adventure at the Goodman Games booth at the convention. Now, I have ZERO illusions that anyone that showed up at the booth for our signatures was even remotely interested in mine, but I don’t care, I got to spend an hour or so talking with Erol Otus about the early days of D&D and working at TSR and all that jazz. It remains one of my fondest memories from my time as game designer. (I also scored a couple of signed copies of the adventure for myself.)

One other thing of note, Tomb of the Blind God, along with the the D&D Dark Sun gameday adventure The Lost Cistern of Aravek, remain the only two things I’ve written that have any kind of collector value. I’ve seen Tomb of the Blind God with the Erol Otus cover go for a couple hundred bucks on Ebay, you know, because it’s such an awesome adventure, not because it’s a limited edition special signed by a D&D legend. 😉


Since the adventure was a convention special for a system that’s not well-supported, Tomb of the Blind God is essentially out of print. That said, you can still find print copies with the Ben Wootten cover at tons of online retailers for under twenty bucks. The Erol Otus cover is out there, too, though its considerably more expensive, especially if it’s been signed by Erol.

My sincere apologies to Goodman Games if I’ve misremembered any of the details here, but I think I got most of it, uh, mostly right.

Submission Statement: October 2024

Another month in the books; let’s see how I did with submissions, acceptances, and, of course, rejections.

October 2024 Short Story Submissions

  • Submissions Sent: 6
  • Rejections: 7
  • No Response: 0
  • Acceptances: 0
  • Further Consideration/Shortlist: 1
  • Withdrawals: 0
  • Pending: 9

I only managed 6 submissions in October, partly because I’ve been so focused on revising my novel and partly because I’m trying to take a bit of a hiatus from writing to let my creative batteries recharge. Turns out, you can’t go 24-7, seven days a week for years without running smack-dab into a big ol’ wall of burnout. I mean, who knew? 😉

Anyway, six subs isn’t too bad, and it brings me up to 55 for the year. Of course, I always want to hit 100, but unless I suddenly become three times as productive as I’ve been for the entire year, I’m probably gonna end up a bit south of seventy. I’m fine with that, and if I can land another three or four acceptances, I’d call it a good year.

Rejections

Seven rejections in October.

  • Form Rejections: 7
  • Personal Rejections: 0
  • Close-But-No-Cigar Rejections: 2

Although all seven rejections in October were of the form variety, two of them were close-but-no-cigar, final-round rejections. One of them was a real heartbreaker, as it was for a long-suffering story that has racked up more not-quite rejections than any story I’ve written. And, of course, that story is currently pending at another market after yet another further consideration letter. 🙂

The other final-round rejection is interesting enough that’ll show it to you below. It’s a good example of how you might think you know what a market prefers and can be 100% wrong. Here’s the rejection.

Dear Aeryn Rudel, 

 

Thank you very much for taking the time to submit to [market] and for your patience as we review our submissions. We appreciated the opportunity to experience your stories. We wanted to let you know that your story, ‘Care and Fiending’ made it to our final round of considerations. Unfortunately, it wasn’t the right fit for us this time. 

 

We received over 250 submissions and we had a difficult time selecting the pieces we chose to publish. We wish you best of luck in your writing and we hope you will submit to us during a future submission period.

I left out parts of this rejection that don’t really pertain to anything important, but this one is interesting in that I sent them two stories (bless them for taking multi-subs), “Care and Fiending”, which, as you can see, made it to the final round of consideration, and another story called “The Other Side of Empty”, which, uh, didn’t. Now, when I sent those stories I would have bet real cash money that if either of them got accepted or were seriously considered for publication, it would have been “The Other Side of Empty.” Shows you what I know, huh? That’s an important lesson, I think. You can study up on a market and read pieces they’ve published to get a sense of what kinds of stories they like, but at the end of the day, you have to roll the dice and just send the story in. Don’t self-reject, and, well, don’t self-accept either. Editorial tastes are wide and varied, and you never know what’s going to click with an editor or what isn’t.


And that was October. No real goals in November other than resting up a bit and coming back strong in the second half of the month to finish revising my novel and get it out the door for querying. I’m sure I’ll sneak a story submission or two in there as well, but I’m not setting any real deadlines or goals for the month. That’s a first, and I have no idea what I’m going to do with myself without the ever-present deadline doom hanging over me. 🙂

That was my month. How was yours?

Submission Statement: September 2024

Another month has come and gone, so let’s take a look at my submission report card for September.

September 2024 Short Story Submissions

  • Submissions Sent: 5
  • Rejections: 4
  • No Response: 0
  • Acceptances: 1
  • Further Consideration/Shortlist: 0
  • Withdrawals: 0
  • Pending: 9

Only five submissions in September, half of what I sent in August. A lot of that stems from running out of open markets for the stories I currently have. I expect October to be a much more productive month because a bunch of markets I usually submit to have opened up. Still, five submission brings me to 49 for the year, and I think I can hit seventy subs or thereabouts when it’s all said and done for 2024. Overall, September was a decent month, and the one acceptance I received was a good one at a pro market.

Rejections

Four rejections in September.

  • Form Rejections: 4
  • Personal Rejections: 0
  • Close-But-No-Cigar Rejections: 0

All four rejections in September were garden variety form letters and not really worth sharing. They each features the standard “not for us” and “keep us in mind for the future” that could possibly be viewed as a higher-tier rejection, but it’s unclear and ultimately unimportant. 😉

Acceptances

One acceptance in September from Factor Four Magazine, one of my favorite flash fiction markets. This is my fourth sale to Factor Four, and I seem to be producing work of late the editors like. I’m gonna try to keep doing that. Anyway, the acceptance letter is not particularly exciting, as it’s just a form letter. That’s not uncommon with acceptance letters, though; the editor needs to impart a lot of information to an author and there’s no sense writing that from scratch every single time. The story was published yesterday, so I’ll share that one and the three others I’ve sold to Factor Four. 

“Removal Day” – Issue #40 (October 2024)

“Brave New Apocalypse” – Issue #24 (June 2023)

“Coffee Fiend” – Issue #19 (January 2023)

“Time Waits For One Man” – Issue #3 (October 2018)

Check out the four stories above if you feel so inclined (they’re short), and tell me which one you like best in the comments. 🙂


And that was September. In October, I’d like to hit double-digit submissions again, and I think that’s doable with all the horror markets opening up for subs. I need to write some new material, too, but I’ve got a half dozen half-finished pieces I should be able to polish off in the next week or so.

So that was my month. How was yours?